Stonehearth

Stonehearth

Autoharvest Mod
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Update: 27 Jan, 2024 @ 12:05pm

v2.6
- fixed inability to enable autoharvest on entities evolved from non-RRN into RRN without reloading the game
- changed the RRN flag used to disable autoharvest to be identical with ACE one (resulting in automatic compatibility with ACE autoharvest disabler; the old flag can still be used for split behaviour)

Update: 12 Jun, 2022 @ 10:50am

RRNs dropping items to the ground upon renew no longer have the Autoharvest buttons.

Update: 3 Apr, 2022 @ 8:10am

v2.5: all RRN entities get autoharvest by default now (should work with all future ACE updates and other mods); improved player ID changes handling

Update: 4 Dec, 2020 @ 2:24pm

v2.4: added support for ACE 9.5

Update: 11 Oct, 2019 @ 12:19am

v2.3b: added Autoharvest to ACE bee skeps.

Update: 11 Sep, 2019 @ 5:49am

v2.3a: vastly improved cross-mod monkey-patching code to avoid monkey-patch order problems (e.g. with ACE).

Update: 3 Sep, 2019 @ 10:13am

v2.3: fix for autoharvest working only once in ACE 0.9.4, added support for new ACE plants (nut trees).

Update: 8 Feb, 2019 @ 12:15pm

v2.2a: hotfix for autoharvest working only once, minor code optimalisations.

Update: 5 Feb, 2019 @ 4:36pm

v2.2: added box selection enabling, fixed Archipelago Biome trapped crab bug.

Update: 22 Jan, 2019 @ 1:53pm

v2.1a: minor fix to prevent problems with unstable and future versions of ACE and other mods modifying RRN component.