Garry's Mod

Garry's Mod

[VJ Base] Star Wars: Battlefront II Classic 2005 SNPCs
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Update: 6 Mar, 2019 @ 11:35pm

  • Compressed materials in preparation for a future update.

Update: 14 Nov, 2018 @ 12:17am

New infantry SNPCs have arrived
The new SNPCs:

  • Ep.2 ARC Trooper (110hp)
  • Ep.2 ARC Engineer (110hp)
  • Ep.2 ARC Sharpshooter (110hp)
  • Ep.3 Galactic Marine Trooper (100hp)
  • Ep.3 Galactic Marine Heavy (100hp)
  • Ep.3 Galactic Marine Engineer (100hp)
  • Ep.3 Galactic Marine Sharpshooter (100hp)
  • Ep.3 Clone Scout Heavy (100hp)
  • Ep.3 Clone Scout Engineer (100hp)
  • Ep.3 Clone Scout (100hp)

Image updates
General
  • Updated the addon's preview icon.
  • Updated the addon's preview screenshots.
  • Updated all SNPC's spawn preview icon.

Optimzation update
Size
  • Overall size of the addon significantly reduced from 153 MB to 101 MB

SNPC updates
General
  • SNPC's AI have been improved. For example, SNPCs are now able to provide blind suppressive fire (expose only their weapon while crouching under cover).
  • All the SNPC's weapons have been replaced with weapons directly from the game.
  • SNPCs are able to throw blind grenades and high grenades (for when their target is behind an object).
  • Sharpshooters will no longer spawn Combine Turrets; they'll now spawn Auto-Turrets.
  • Auto-Turrets will spawn floating in from of Sharpshooters (like in Battlefront II). When destroyed, it will played the destruction sound, fall to the ground, and emit a light but visible smoke.
  • Auto-Turret's sound have been replaced with the Auto-Turret sound directly from the game.
  • Increased the Thermal Detonator's fuss time from 2 to 2.8 seconds.
  • DC-15s Pistol's spread reduced from 0.6 to 0.55
  • DC-15s Pistol's sound have been replaced with the blaster sound directly from the game.
  • SE-14c's spread reduced from 0.7 to 0.55
  • SE-14c's damage reduced from 7 to 6.
  • SE-14c's sound have been replaced with the blaster sound directly from the game.
  • All rocket launchers now has the idle loopin g sound after firing (directly from the game).
  • All Sniper Rifle's damage have been increased from 50 to 80.
  • Implemented a ranged melee charge attack for all SNPCs.

Ep.2 ARC Commander
  • Removed the DC-15a and DC-15s.
  • Will now spawn with the Chaingun.
    After learning that this was cut from the game, and how it was going to be the Phase I version of the Phase II Commander, I decided to removed the previous weapons it had and to give it the Chaingun.

Ep.2 Sergeant, Lieutenant, Captain, and Commander
  • Increased increased their health. Sergeant (115), Lieutenant (120), Captain (125), and Commander (135).
  • Now wields a DC-15s Elite Pistol and is able to switch to it when their primary weapon is out of ammo and an enemy is 900 world units or closer to them. The DC-15s Elite pistol's only difference from the standard DC-15s Pistol are the following: damage increase from 6 to 8, and spread reduced from 0.55 to 0.5.

Ep.2 and Ep.3 Clone Troopers
  • DC-15a's spread reduced from 0.67 to 0.6.
  • DC-15a's blaster sound have been replaced with a higher quality sound directly from the game.
  • DC-15s's spread reduced from 0.67 to 0.6

Ep.2 and Ep.3 Clone Heavy Troopers
  • Able to switch to their pistols when in too close of proximity of an enemy (900 world units).

Ep.2 and Ep.3 Clone Engineers
  • Now has the ability to throw a Detpack. Detpacks are more powerful than grenades and have a slightly larger blast radius.
  • Bacta's healing sound have been replaced with the bacta healing sound directly from the game.

Ep.2 and Ep.3 Clone Sharpshooters
  • Able to switch to their pistols when in too close of proximity of an enemy (900 world units).

Ep.2 ARC Commander and Ep.3 Clone Commander
  • Chaingun now has a muzzleflash.

Ep.2 and Ep.3 Clone Jet Troopers
  • Able to switch to their pistols when in too close of proximity of an enemy (900 world units).
  • EMP now plays the explosion sound you'd hear from the game.
  • Now wields a DC-15s Elite Pistol

Standard, Geonosis, Security, and Commander Battle Droids
  • E5's spread reduced from 0.67 to 0.6
  • E5's fire rate increased from 0.18 to 0.3
  • Able to switch to their pistols when in too close of proximity of an enemy (900 world units).

Standard, Geonosis, and Security Assault Droids
  • Replaced the rocket's fire sound with the sound directly from the game
  • Able to switch to their pistols when in too close of proximity of an enemy (900 world units).

Standard, Geonosis, and Security Engineers Droids
  • Now has the ability to throw a Detpack. Detpacks are more powerful than grenades and have a slightly larger blast radius.
  • Bacta's healing sound have been replaced with the bacta healing sound directly from the game.

Assassin, Geonosis, and Security Assassins
  • Able to switch to their pistols when in too close of proximity of an enemy (900 world units).

Pilot Droid
  • Able to switch to their pistols when in too close of proximity of an enemy (900 world units).
  • Now has the ability to throw a Time Bomb. Time Bomb's are more powerful than grenades and Detpacks and have a larger blast radius than the Detpack.

Bug Fixes

All SNPCs
  • Fixed their idle, walking, running, and shooting animations (will no longer run while holding their weapon in one hand for example).

Clone Scout Trooper
  • Fixed the Scout Trooper only spawning with the DC-15a.

Auto-Turrets (previously Combine Turrets)
  • Fixed them creating an error, preventing them from being spawned at times.

Update: 28 Jul, 2018 @ 10:10am

Update: 27 Jul, 2018 @ 4:19pm

  • Fixed the turret being an error.

Update: 25 Jul, 2018 @ 3:41pm

Update: 25 Jul, 2018 @ 9:20am

Hey everyone, I've implemented a new update that fixes a lot of issues. To go with that, I've also modified and added new things too.

  • (Hopefully) Fixed the models conflicting with other Star Wars Weapons.
  • Fixed the Geonosis Engineer Droid not healing Players/NPCs.
  • Fixed Engineer Droids not playing their healing sounds when healing a Player/NPC.
  • Fixed the NPCs constantly switching idle animations.
  • Fixed the NPCs weapons spawning bullet shells
  • Fixed the NPCs weapons muzzle flash being inside their body.
  • Fixed the Clones and Droids being friendly towards each other (a friendly Battle Droid and a friendly Clone Trooper for example).

  • Decreased the overall file size of the addon.
  • Decreased the Clone Sergant, Lieutenant, Captain, Commander, and ARC Commander's health to 105, 110, 115, 125, 130, and the OOM Command Battle Droid's to 125.
  • The Clone Commander's Chaingun now functions more appropriate to resemble the game (thanks to the latest VJ Base update).
  • Decreased the Chaingun's damage to 5.
  • Decreased the Chaingun's bullet spread.
  • Increased the Chaingun's firing sound.
  • Slightly reduced the sound of the Republic's voice clips.
  • Slightly decreased the accuracy of the DC-15a, DC-15s, and E5.
  • Slightly decreased the DC-15a and E5 Shotgun variation's accuracy.
  • Slightly increased the DC-15a and E5 Shotgun variation's damage.
  • Increased the NPCs CombatIdleSoundChance to 3 to decrease the amount of overlapping voices.

  • Renamed the majority of NPCs to be more appropriate and organized.
  • Replaced the DC-15a, DC-15s, and Health vial's models.

  • Added blue muzzle flash particles to the DC-15a and DC-15s.
  • Added Dynamic Light Color to each weapon.
  • Added a "Clone" and "Droid" auto turret for the Sharpshooter NPCs to spawn.
  • Auto turrets will spawn with 80 health. They're meant to represent the turrets the Sharpshooters place in Battlefront 2.

Update: 25 Jul, 2018 @ 9:08am

Update: 16 Apr, 2018 @ 2:58pm

+Fixed the Friendly Ep.2 Clone Trooper Engineer having 1hp.
+Fixed The Friendly Ep.2 Clone Trooper Engineer and Hostile Ep.2 Clone Trooper Engineer not healing wounded allies.
+Added four new death sounds and three pain sounds for all the Droids.

Update: 13 Apr, 2018 @ 1:30pm

+Fixed the missing textures for the laser projecticles.

Update: 12 Apr, 2018 @ 4:50pm