Torchlight II

Torchlight II

Theolentist Class (v.2757)
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Update: 19 Aug, 2013 @ 6:20pm

Published v.2381

PHYSICS >> ELECTRIC HALO
- Improved the look of the absorb shield generated by this proc
- The outline of the shield is now visible through enemies and terrain, making it much easier to tell if it is still active


PHYSICS >> ELECTRON VEIL
- Lowered the opacity of this particle effect to make running multiple Physics powers slightly less blinding

Update: 19 Aug, 2013 @ 6:18pm

Published v.2380

PHYSICS >> ELECTRIC HALO
- Improved the look of the absorb shield generated by this proc
- The outline of the shield is now visible through enemies and terrain, making it much easier to tell if it is still active


PHYSICS >> ELECTRON VEIL
- Lowered the opacity of this particle effect to make running multiple Physics powers slightly less blinding

Update: 18 Aug, 2013 @ 1:32pm

Published v.2364

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Reduced mana cost by about 25%


BIOLOGY >> SEPULCHRE
- The basic functions of this spell are now set up
- Now has 15 levels
- The display text on the skill tree needs to be fixed. This skill actually does increase the damage of summoned pets, the display just shows 0% increase until you cast the spell.
- The spell also increases pet and minion health (for ALL pets, not just summons) but this is not yet indicated in the skill tree's readout
- Updated particle effects for this skill

Update: 16 Aug, 2013 @ 9:06pm

Published v.2317

BIOLOGY >> INSECT PLAGUE
- Fixed an issue that could cause the insects not to appear if the player rapidly pressed another key while this animation was playing

Update: 16 Aug, 2013 @ 7:01pm

Published v.2314

GENERAL

Quest Rewards
- Made a change to quest reward files that should hopefully allow the Theolentist to be played alongside other classes without quest rewards breaking the game
- Thank you to Roalith for sharing details necessary for the change

Sound
- Changed the character's voice set from Outlander to Engineer, which is overall more dramatic and "priestly"


ASTRONOMY >> SEQUESTER
- Added a particle effect that illustrates when the power is about to perform a knockback pulse


BIOLOGY >> ANAEROBIC ACOLYTES
- Extended the particle effects for the summon effect to all ranks of the power instead of just ranks 1-4

Update: 15 Aug, 2013 @ 6:44pm

Published v.2301

ASTRONOMY >> SEQUESTER
- Fixed a bug at rank 3 that caused the power to damage enemies when it struck them


BIOLOGY >> LITANY OF QUILLS
- Reduced the Pet Steal to Master capability of this power from the tier 1 bonus roughly in half


BIOLOGY >> PHOTOSYNTHETIC AMMO
- Another round of particle effect updates


BIOLOGY >> ANAEROBIC ACOLYTES
- First round of particle effect updates

Update: 14 Aug, 2013 @ 6:02pm

Published v.2289

ASTRONOMY >> LUCENT BEAM
- This power now has a native 10% bonus to critical chance at all ranks
- Added text describing effects of a critical hit
- Fixed a glitch in the lighting system that could cause a strange lighting effect to occur after a critical hit when the beam was held at certain angles

PHYSICS >> KINETIC FLURRY
- Changed chance to cri tfrom 3% per level to 2% per level
- Reduced cooldown from 2.5 seconds to 2 seconds
- Updated particle effects

ASTRONOMY >> ATMOSPHERIC SHELL
- Reduced Freeze Duration bonus from 1 second per rank to .5 seconds per rank

ASTRONOMY >> HEAVEN'S GATE
- Updates to particle effects
- Partially fixed an issue where the particle effects for teleporting did not play
- Still have an issue where teleporting rapidly from place to place causes some particles not to appear

BIOLOGY >> ANAEROBIC ACOLYTES
- Changed particle effect for when acolytes are first summoned

BIOLOGY >> EXALTED AMMO (Exalted Aura)
- Updated particle effects for when then aura fires to differentiate from Divine Intervention triggering

Update: 13 Aug, 2013 @ 5:47pm

Published v.2241

BIOLOGY >> EXALTED AMMO
- Changed the curve of the Strength bonus. It is now lower at low ranks and much higher at high ranks, capping at +201 Strength at rank 15. This brings this power back up to where it was before a bug fix several months ago forced Strength values to no longer be tied to Dexterity


ASTRONOMY >> STAR SMITE
- Corrected the heal amounts of the tier 2 bonus from approx 80% healing to approx 35%


ASTRONOMY >> SKY PROPHECY (Wand + Pistol)
- Added redundancy checks to ensure this missile is less able to stack with itself.
- Changed pathing to attempt to make this missile less likely to hover perpetually on top of the first target it hits
- A problem remains with values for this power updating


PHYSICS >> CONDUCTIVE STRIKE
- Started, but did not finish, fixing an issue with the resistance on this power in preview text reading as "0" (it does this because it's tied directly to the number of enemies hit, which is why the number updates right after you hit a bunch of enemies)



GENERAL >> EPIPHANY
- Increased cooldown between procs from once per second to once per three seconds.


BACKGROUND
- General clean up of files/removal of uneeded assets in attempt to lessen potential conflicts

Update: 12 Aug, 2013 @ 10:39pm

Published v.2201

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Updated particle effects

Update: 11 Aug, 2013 @ 11:15pm

Published v.2185

GENERAL >> EPIPHANY
- New proc
- This proc is tied to your charge bar. The more charge you have, the more damage it delivers
- There are some issues with granting this ability to existing characters. Due to this, for now, this proc enables the first time Divine Intervention or Dispell Auras fires during a play session. It lasts until you quit. Start each game out casting Dispell Auras. If this skill starts causing problems it will have to be attacked in a different way
- Should you forget to cast this on yourself, it is applied automatically the first time Divine Intervention fires and remains until you log out


ASTRONOMY >> MOON AND SUN (MOON FRAGMENT)
- Adjusted damage curve upward. This spell now does 40 - 126% of base DPS instead of 40 - 70.


PHYSICS >> CONDUCTIVE STRIKE
- The resistance debuff from this power now lasts 30 seconds (instead of 10)
- Reduced damage of the initial strike portion of this power. It is still somewhat nuke-y, but not quite like before, where it could instantly clear a screen


ASTRONOMY >> NOVA
- May have fixed a bug that caused Nova to fail to summon comets and asteroids if the player entered a map with a high elevation above the groundpoint
- Physical damage delivered by the hail portion of this spell should now adjust to the player's level


BIOLOGY >> APEX APOSTLE
- Reduced damage by about 30%
- Various updates to particle effects and skins


GENERAL >> DIVINE INTERVENTION
- Various updates to particle effects