XCOM 2
Raider Faction: Bandits
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Update: 29 Jul, 2018 @ 2:48pm

Bandits should be less likely to target objectives and VIPs.

Update: 8 Jul, 2018 @ 11:55am

Fixed issue with one of the .inis

Update: 16 Jun, 2018 @ 11:07am

Can now alter pod sizes of bandits in the mod's XComGameData.ini

Update: 25 Apr, 2018 @ 5:43am

Updated to account for instability of the highlander hook.

Update: 24 Apr, 2018 @ 12:59pm

Fixed bandit weapons appearing in XCOM's armory.

Update: 23 Apr, 2018 @ 3:34pm

Future proof'd mod: it should be able to handle multiple SITREPs per mission mods now, if multiple raider mods are installed.

Update: 23 Apr, 2018 @ 6:34am