XCOM 2
Raider Faction: Bandits
232 Comments
Dragon32 7 Jan @ 12:22pm 
@Kanadium
I don't think so
Kanadium 7 Jan @ 11:21am 
Do raider factions such as the Bandits draw from the character pool at all?
Xherdos 22 Dec, 2024 @ 7:10am 
thanks for the Answer :)
Komandir Kronos 16 Dec, 2024 @ 6:12pm 
@Xherdos Inside the mod file in the config folder. There is a file called "XcomGameData" Inside that file look for "PodSize" There is going to be 3 podsizes, one for each tier. The Path: C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1368613369\Config
Xherdos 16 Dec, 2024 @ 2:48pm 
Is there a way to increase the Amount that get's spawned?
Dragon32 11 Oct, 2024 @ 2:59pm 
@Epic Dovahkiin
This mod doesn't add missions, just the Bandit SitRep that can be added to missions.

Try the console command (hat tip to Zelfana):
enableglobalability placeevaczone
Epic Dovahkiin 11 Oct, 2024 @ 12:14pm 
so i ran into an issue the recover dissection report mission spawned me in an underground map (meaning i can't call the skyranger for evac) so the mission can never end
Dragon32 8 Jul, 2024 @ 11:33am 
@Komandir Kronos
That sounds like what I was thinking of. Hope it works for you.
Komandir Kronos 7 Jul, 2024 @ 7:25pm 
@Dragon32

[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories

This mod seems to be the one. Allows us to edit Sitreps: likehood and which missions we want them to appear.
Dragon32 7 Jul, 2024 @ 2:20pm 
@Komandir Kronos
A new SitRep, Bandit Incursion, is added to the list of SitReps (like Double Agent). When the game generates a mission that qualifies for a SitRep it picks one from the list.

AFAIK there's nothing to edit in this mod to make them appear more often.
Komandir Kronos 7 Jul, 2024 @ 11:32am 
Hello @Dragon 32

I meant a file in this mod of the bandits here. What defines wheather or not they show up a in mission? I imagine is based on chance like a porcentage, no? And that amount could be changed, so it would be more likely for them to show up.
Dragon32 7 Jul, 2024 @ 11:15am 
@Komandir Kronos
I don't think there's a vanilla game setting or a mod that increases the chance of a particular SitRep appearing. I think there's a mod that will add SitReps to missions that don't usually get them, I don't use it though.
Komandir Kronos 7 Jul, 2024 @ 8:23am 
Hello everyone! Is it possible to increase the likelyhood of them showing up in a mission? Is there any file where I can change the chance for the bandits to appear? Thanks in advance!
Dragon32 24 Oct, 2023 @ 9:45am 
@VommyMommyLover
If you've a lot of mods that add SitReps then this one could be drawn from the deck just that one time. Actually, even without that could happen with RNG.
VommyMommyLover 24 Oct, 2023 @ 7:29am 
I recently finished a playthrough with this mod enabled and the bandits only appeared once (during early game), beyond that they never showed up again. Something's definitely off there.
daztora 16 Aug, 2023 @ 1:12pm 
@Killer2slain Okay thankyou!
Killer2slain 16 Aug, 2023 @ 9:23am 
@daz_tora i don't think so.i have a lot of faction and they show up sometimes during mission. it will tell you on the briefing if a faction will show up.
daztora 16 Aug, 2023 @ 7:24am 
Is there a specific time these guys show up, I have this and the Rogue XCOM faction, and neither are showing up, I have just unlocked the Avatar Project.

I have SCP Faction and they are showing up in my first couple missions.
Killer2slain 7 Aug, 2023 @ 3:46pm 
i don't have that problem anymore. i have another on instead which is that they are all with the alien factions.
greenminogon 6 Aug, 2023 @ 8:38pm 
@killer2slain same. Only Mocx show up nowadays
Killer2slain 31 Jul, 2023 @ 3:30pm 
I have all the factions of RealityMachina, but the factions dosen't want to spawn at all. Can i do something about that?
S. Agent Gadriel 21 Jun, 2023 @ 8:48pm 
So, Raider Factions (all of them) aren't playing by the rules.
By that I mean when the mission objective has friendly people that need rescuing (resistance and council ops) Raider factions will shoot at and kill the target before XCOM reaches them.
On top of that, if a Raider moves too close, they'll 'rescue' the target and give control to XCOM, which admittedly allows them to immediately run for XCOM's position making the mission easier... usually.
Oscar 10 May, 2023 @ 11:11pm 
Hi, what will happen if I went into the config file XCom content.ini and switched the eGender of all units to female while keeping bodyparts male? will the bandit faction only spawn females?
blackegret666 25 Apr, 2023 @ 12:09am 
Is there a way to edit the pod size of these raider factions?
Stein 30 Jan, 2023 @ 9:37am 
How to fix "just stay still" in LWOTC:

Open 2683996590\Config\XComGameCore (or same file in 'Long war of chosen' in AML), find this block:
!PlayerTurnOrder=()
+PlayerTurnOrder=eTeam_XCom
+PlayerTurnOrder=eTeam_TheLost
+PlayerTurnOrder=eTeam_Alien
+PlayerTurnOrder=eTeam_Resistance
+PlayerTurnOrder=eTeam_Neutral

add
+PlayerTurnOrder=eTeam_One
+PlayerTurnOrder=eTeam_Two

All neutral factions is acting now.
Pain 29 Dec, 2022 @ 12:07pm 
Is it possible to fix - if not, can I remove the mod without breaking my game?
Pain 29 Dec, 2022 @ 12:07pm 
Whenever I encounter them in missions they just stay still and let the aliens kill them - or only target me if I break concealment.
SteyrM9 22 Oct, 2022 @ 9:28am 
I wonder whether I can set the gender ratio generated in the bandit camp? The Gender Bias in the workshop seems to be invalid for this mod.
High explosive squash head 7 Oct, 2022 @ 9:57pm 
ok
Dragon32 25 Sep, 2022 @ 3:03pm 
@ThisIsPoggers:]
See "Required DLC"
High explosive squash head 25 Sep, 2022 @ 1:07pm 
is this WOTC compatible?
freelancer 3 Sep, 2022 @ 4:26am 
Установил этот мод. Противники не совершают никаких действий, я просто их стреляю ка в тире
Dragon32 16 Jun, 2022 @ 2:34am 
@TibbnTob
If you've a lot of other mods that add SItReps they could get squeezed out. There's a Raider Faction Bases mod that makes that SitRep more common near their base.
TibbnTob 15 Jun, 2022 @ 7:28pm 
haven't seen these guys show up are they rare?
divu20 1 May, 2022 @ 8:32am 
@8 9 14 16 18 1 25 I'm having the same problem and I didn't choose that option
Dragon32 24 Mar, 2022 @ 1:41pm 
@Lyra Hamstrings
Do you have TLP? The gun models and sounds come from there.
Lyra Hamstrings 24 Mar, 2022 @ 1:07pm 
I've noticed a graphical bug (with the cult of jariah mod too) where their guns are invisible and make no sound. They do damage, at least, but it's a little annoying to not know what they're equipped with until my guys get hit.
Valvatorez(Cox Cable = awful ISP 19 Mar, 2022 @ 6:34pm 
@Dragon32
I think they were Alien Hunters & DLC items. Was also using another Raider mod at the time, might be a bug from the remove weapon mod. But I'm not going to bother removing it or the other Resistence Ring mods.
Experienced Dog 28 Feb, 2022 @ 7:34am 
What are the names of the factions from your mods? I wanted to change their turn order with the "Dystopian Turn Order" mod. Скажите как называются фракции из ваших модов? Я хотел изменить порядок их хода с помощью мода "Dystopian Turn Order"
Dragon32 22 Feb, 2022 @ 7:17am 
@Malefic
They use the weapons models added in TLP. I don't think this needs Alien Hunters.
Malefic 21 Feb, 2022 @ 10:30pm 
I dont suppose your raider faction mods can function without the tactical legacy pack/ alien kings dlc?
8 9 14 16 18 1 25 1 Feb, 2022 @ 11:12pm 
@rhy55mith did click on "weaker chosen" on startsettings before start campaigh?
rhy55mith 21 Jan, 2022 @ 10:26pm 
playing with Long war of the chosen, they spawn but after they scamper they don't get a turn. this is happening for all raider faction i have installed.
Dragon32 12 Jan, 2022 @ 7:18am 
@Valvatorez
Which items? Can't say I've seen that myself and I'm on my third or fourth campaign with these guys.
Valvatorez(Cox Cable = awful ISP 12 Jan, 2022 @ 1:40am 
This mod has a bug that makes items disappear.
The Magic Conch 21 Nov, 2021 @ 5:09pm 
@FungalFish, I don't suppose you've seen RustyDios' Raider Uniform Manager, it allows you to customize the different raiders teams. Here's a link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2219643198&searchtext=raider+uniform
Aks 16 Nov, 2021 @ 10:30pm 
Russian Translation
Thanks for the mod!

Русский перевод
Распаковать в папку локализации мода (...\\steamapps\workshop\content\268500\1368613369\Localization)
https://drive.google.com/open?id=1GiPa0F-102r1fMKkQkTfGS57_748PDUX&authuser=axaaaid%40gmail.com&usp=drive_fs
FungalFish 26 Oct, 2021 @ 4:26pm 
Wish there was more variety in their look, like a way to configure mod/DLC customization options to show up on them, since I have a lot and was disappointed to not see a mishmash of Anarchy's children stuff and whatnot. Heck, my XCOM soldiers look more like bandits.
Dragon32 23 Oct, 2021 @ 2:49am 
@RadzteK
Looks like ForcedSitreps is a thing in XComMissionDefs.ini but I don't see a DisallowSitreps or equivalent.
RadzteK 23 Oct, 2021 @ 1:25am 
Can add restriction on sitrep so it wont spawn when mission has VIP??