Team Fortress 2

Team Fortress 2

Sootopolis City (Deathmatch/Trade Map)
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Update: 5 Mar, 2019 @ 1:59am

---Okay, THIS is the final update. Seriously.---

This version of the map is the actual final version. It's only been two months, so it's okay to release another update, right...? But anyhow, this will actually be the final version. I'd be shooting myself in the foot by updating this map as I could be updating other maps or creating new ones. This is it, so thank you for enjoying my map through all its stages of development! Let's look at the changes, shall we?

-Finally nodrawed the entire outside of the map. This should make it easier to see the other things underground and the interiors of the buildings when using noclip around the map or spectating. This should also increase the map's performance.
-Speaking of performance, I finally discovered how to compress the map size like I should have long ago. Thanks for the recommendation, whoever that was! Seriously though, I'm probably going to release new versions of both my other maps and compress them. It is now half the size of what it would have been if I didn't compress it.
-Changes some properties of textures, causing them to make different sounds when you walk on them. Another thing I should have done long ago. Walking on grass sounds like walking on grass, and walking on the Poke Mart, Pokemon Center, and Gym will sound like you're walking on metal. These are just some examples. There are other changes as well!
-Fixed a bug that caused textures to carry over when switching between Sootopolis and the Mount Silver Map. I literally can't explain this one, but sometimes the textures with the same file name would swap if you jumped from one map into another via server map switch. I will be sure to name textures specifically in my next map.
-Some textures are now aligned properly where they weren't before. This was a personal peeve I felt the need to fix.
-As a little present with this update, if you look up every once in a while, you may see Latias and Latios flying above! Don't interrupt their flight course though, for your own sake. Special thanks to Yunpol's Pokemon SFM Pack.
-Did you know that the opposing team cannot place Engineer buildings in your Pokemon Center/Mart spawn room now? Wow, that's something I never thought of. Other func_nobuilds (the thing that prevents you from placing Engineer buildings) have been updated as well.

Other small changes exist, but they're not as important as the bigger ones I feel. It's been a long haul to get the map to this state, and I've learned a lot about map making in the process. I will likely create optimization updates for Mount Silver and Apple Woods if possible. After that, I will finally move on to a new project, where I will be able to put my newfound knowledge to the test, making a map that doesn't need 4 separate versions!

Bye for now, and thanks!

Update: 4 Jan, 2019 @ 10:03pm

---Final Update, Final Fixes---

This update holds some small fixes to the map that I felt were necessary after playing around on the map a few times, including...
-Some texture fixes around the gym
-The skybox was changed to be a little less depressing and gloomy
-Edited the trees and plants with some nodraw textures to make them look a little less silly from the side (Sorry, no models for now. Likely on another map)
-Fixed some problems with the music buttons and made them melee only
-Some other minor fixes that would make this list a little too long...

Happy new years!

Update: 2 May, 2018 @ 2:06pm

---Origin Cave Update!---

Added the Origin Cave from pokemon Emerald. This cave includes...
-A fully functioning DJ room with 8 songs and 1 secret song that you will never find... (Just kidding. Check the black walls on the B2 floors. That's the hint.
-Glowing gems on the B2 floor with pretty lights.
-An escape rope in the middle of the B2 room that brings you straight to the entrance (Why walk back when you can just pay 550 Poke Dollars?).

Update also includes...
-A few func_nobuilds to prevent building dispensers, sentries, and teleporters that will block the entrances to certain rooms (Note: This does not include the residential houses).
-Removed rain from the map as it was causing too many visual bugs in certain buildings.
-Removed old music that played around the map automatically, but the songs made their return in the DJ room!

I see this as the final version, but if any bugs arise or if I feel any random creativity, it may recieve a second update!

Update: 24 Apr, 2018 @ 1:36am

---Map's release date!---