Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful 2
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Update: 27 Aug, 2022 @ 11:04am

V4.1 Change Log:
- Fixed Industrial Zone Production Adjacency Bonus from Sawmills not working.
- Fixed Sawmill Icon not showing up in the Tech Tree.
- Added Compatibility with Earlier Lumber Mills, now Sawmills will also be unlocked at The Wheel Tech when that Mod is used.
- lowered The Load Order of the Sawmill code file so that it won't cause issues when using "Real Era Stop" Mod.
- Added Portuguese Localisation which @TheColdHands provided.

Update: 25 Jul, 2022 @ 8:37pm

New Version 4.0 Change Log:
- Fixed the Bugs that were caused by the previous Version of the Mod (3.1).
- [Gathering Storm]: The Sawmill Improvement added in the previous version of the mod now will only be built on luxury resources (Bamboo, Cherry Tree, Ebony, Maple, Sandalwood), the bonus resources (Oak, Pike, Rubber) can be improved with the lumber mill (Fixes an Issue where a Volcano explosion removing the Bonus Resource as well as Forest/Jungle but the Sawmill gets just pillaged, leaving the tile with a Sawmill but no resource).
- New Textures for Aloe and Barley Farm.
- Fixed an Issue where Aloe didn't cast any Shadows.
- Improved the Resource Icons' Quality, including new FoW Icons that fit with Civ VI's Resource Icons Style.
- Changed some Resources' Icons.
- When Maya & GrandColumbia DLC is enabled, the 3D Models/Art for Maize Resource will be from that DLC, but the Icon will be from this Mod's Maize (Honey was already done in a previous version of the Mod - meaning that there won't be 2 duplicate Maize (or Honey) resources).
- Added Compatibility/Support for the Monopolies & Corporations Game Mode from Vietnam & Kublai Khan NFP DLC. Also made sure that the Resourceful Resources that grant Production Bonus to buildings will also apply that Bonus to modded Districts' Buildings.

Update: 16 Jul, 2022 @ 4:46pm

V3.1 changes:
- Fix to Tiles hit by Volcanoes that contained a Resource and a Feature and suddenly not being able to be improved because of the removed Forest/Rainforest. Now All Forest/Rainforest Resources require a new Sawmill Improvement that can only be Pillaged by Volcanoes and never destroyed.
- Fix to some Coastal Resources that were also spawning on Lake tiles.

Update: 23 Dec, 2021 @ 11:16am

- Added Russian Localisation.

Update: 31 Mar, 2021 @ 7:44am

- Fixed spawn of sea luxuries.

Update: 3 Mar, 2021 @ 8:27am

- Added Compatibility with the New Frontier Pass.

Update: 18 Feb, 2019 @ 10:45am

Update: 17 Feb, 2019 @ 11:41am

Update: 25 May, 2018 @ 8:39am

Update: 13 May, 2018 @ 6:22pm