Tabletop Simulator

Tabletop Simulator

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Update: 6 Jun, 2018 @ 6:13am

Attempt 1 at fixing player hands.

Update: 4 Jun, 2018 @ 5:03pm

v1.5.0 (git-b925fe2)

- Added the ability to queue for codemaster without having to shuffle.
- Added a "stay" button in the queue to automatically requeue players for codemaster.
- Added an analytics control panel that makes it easier to opt out of data collection.
- Reduced the delay after shuffling players or switching out codemasters.
- Fixed a data collection bug that would send some game data even if the codemaster opted out.
- Numerous bug fixes and performance optimizations.

Update: 28 May, 2018 @ 6:31pm

v1.4.2 (git-1ff7187)

- Removed buttons for shuffling keymap and clearing clues.
- Shuffling players on a new game is now disabled by default.
- Most assets are now hosted with Steam's CDN, which should speed up loading times for most.
- Added Codemaster Queue (courtesy of Faby).0
-> - Allows players to queue for codemaster and prioritizes them for codemaster on player shuffling.
-> - Players are removed from queue once chosen for codemaster and must re-queue.
-> - If 0 or 1 players exist in the queue, the script will randomly choose another player to fill the slot(s).
- AFK protection renamed to AFK detection.
- Timer code refactored to be more robust.
- Clue input is now deselected automatically when a codemaster enters a valid clue.
- Got rid of the state agent card which flips states depending on which team goes first.
-> - Now has two separate cards which switch spots. Removes the lag induced when the original card switches states.
- Adds analytics to provide better insight into game usage.
-> - You can opt out by looking at the LUA source and changing analytics.optOut to true.
- Numerous bug fixes and performance optimizations.

Update: 19 May, 2018 @ 9:43pm

v1.2.5 (git-9a9279b)

- Cleaned up and removed the "ClueMaker9000" (hidden section at the top of the table).
- Added new default deck: Mayor's Deck
- Added ability to shuffle and balance teams at the beginning of a game.
- Added AFK protection with a threshold to sit AFK players to spectator. Red and blue are not affected by this.
- Added more robust timer functionality and ability to control round length.
- Added control panel to control the aforementioned abilities.
- Table now uses a hybrid deck loading schema which will load in decks chosen and not unload them. This is so that if a deck is re-chosen, the table will not have to re-load the deck. This should make things less laggy during deck fetching.
- Changed clue aesthetic. Removed the big ugly white button and instead has white text on the clue tile background.
- Codemasters can now enter clues when it's not their turn, but have to wait to push enter on their turn.

Update: 14 May, 2018 @ 7:11pm

v1.0.0 (git-d80f72a)

- Implemented save states.
- First stable 1.0.0 release.
- Some code cleanup and condensing.
- Other performance enhancements and bugfixes.

Update: 14 May, 2018 @ 6:00pm

v0.9.11 (git-4a1f767)

- Added switch "debouncing" to prevent users from starting a new game twice in a row. Games can only be restarted after the previous game has been successfully started.
- Fixed a bug where the turn tracker would disappear. Now smoothly moves to either side of the board.
- Removed the debug button in preparation for v1.0.0 release.
- Some code cleanup and condensing.
- Other performance enhancements and bugfixes.

Update: 11 May, 2018 @ 5:29pm

v0.9.10 (git-36c99aa)

- Added new default deck: Saydi's Deck
- Implement auto turn ending. Will now automatically end turns after the turn card limit has been reached (clue number + 1).
- Codemasters can now only enter clues on their turns.
- Other performance enhancements and bugfixes.

Update: 6 May, 2018 @ 5:53pm

v0.9.9 (git-91615b9)

- Updated player camera view on player sit or table reload.
- Encoding round robin. With more than 8 clues on the board, clues will be placed on top of older existing clues. When clues are deleted, the clues will be refactored in chronological order.
- New clue announcement formatting. Also specifically notifies the team whose turn it is once a clue has been placed.
- Added clue validation to entered clues. Clues must contain a clue with <= 20 words, a number <= 9, and must be either one word or hypenated. Any invalid clues will be discarded and the codemaster will be notified.
- Added permissions for timer enabling/disabling.
- Changed permissions for control panel buttons. Black no longer has permission to push any buttons.
- New and improved Codenames rulebook. It's now one cohesive item with 8 states (pages). The new rulebook loads much faster as an asset and also uses Imgur as a CDN.
- Other performance enhancements and bugfixes.

Update: 3 May, 2018 @ 6:20pm

v0.9.8 (git-0ad7b52)

- Added a proper versioning system which is cross referenced against git commits.

Update: 3 May, 2018 @ 6:06pm

- Updated timer so that disabling/enabling persists across games.
- Script refactoring and minimization. Cleaning up redundant code.
- Removed auto-promote cards that were left over from a previous table.