Tabletop Simulator

Tabletop Simulator

Codewords
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Update: 10 Aug, 2023 @ 9:20pm

Update: 9 Aug, 2023 @ 12:40am

Update: 9 Aug, 2023 @ 12:26am

Update: 10 Jul, 2021 @ 10:04am

v3.2.3 (git-79d5376)
- Made the black card background a UI element.
- Removed all reload functionality as it is no longer needed.

Update: 10 Jul, 2021 @ 9:08am

v3.2.2 (git-c6810d9)
- Fixed in-game deck search.
- Fixed broken CDN links for game assets.

Update: 9 Jul, 2021 @ 1:26pm

v3.2.1 (git-a13315c)
- Fixed pagination buttons.

Update: 9 Jul, 2021 @ 1:16pm

v3.2.0 (git-2e9f188)
- Revamped deck selector.
- Decks now include the author's Steam display name and their profile picture.
- Results are now paginated.
- Decks can now be searched through.
- The background is now drawn by the UI, so the white box bug is now fixed! (Thanks @BandedOtter!)
- Removed the UI reload button (still available with !reload if needed).
- Made clue tiles not drag-selectable.
- Removed tournament ad and replaced with deck creator ad.
- Removed some old UI code that was no longer used.

Update: 27 Jun, 2021 @ 6:14pm

v3.1.0 (git-8bbe4f1)

[[
PLEASE NOTE: There is a bug with the UI that Berserk knows about. Until they've
released a fix, there is both a button at the top of the table and a "!reload"
command to remedy any UI issues in the meantime. Please try that first before
submitting a bug report in regards to the UI. *This will also fix if the codemaster(s)
can't see the black card!*
]]

- Multiple deck mode! Lets you select multiple decks and automagically removes any duplicate words.
- Decks are exhausted before recycling words. You won't see repeat words until you completely exhaust the list of words.
- Updated and beautified the game messages and made them all uniform.
- Make agent cards not group-selectable and changed the logic for players who aren't the Codemaster who try to pick them up.
- Fixed the blacklist not working.
- Removed the "You are on team X" prompt when sitting at a color.
- Added an AD for the TTS-Codenames tournament at the top of the table.
- Various other performance improvements, bug fixes, refactoring, and more!

Update: 8 Jun, 2021 @ 3:18pm

v3.0.0 (git-9b21c13)

[[
PLEASE NOTE: There is a bug with the UI that Berserk knows about. Until they've
released a fix, there is both a button at the top of the table and a "!reload"
command to remedy any UI issues in the meantime. Please try that first before
submitting a bug report in regards to the UI. *This will also fix if the codemaster(s)
can't see the black card!*
]]

- Brand new look and feel to TTS-Codenames.
- New table design (thanks to @HolyAcorn).
- New agent card images.
- The answer key around the cards is now larger and easier to view (especially the black card).
- New sound effects.
- New game timer.
- Decks are now served from a central web repository API.
- [COMING SOON] New web dashboard to create/edit/delete user-created decks on the fly.
- Decks are no longer stored on the table, which should significantly speed up loading - especially for those with lower performance hardware/networking.
- New anti-trolling and turn enforcement logic.
- Cards can no longer be group selected.
- Codemasters and people who are currently not guessing can't turn/flip/grab cards.
- The script automatically detects grouped cards and fixes the game.
- New chat commands.
- !kick [color] - Kicks the player sitting at the current color.
- !blind [color] - Blinds the player at the specified color. (Script doesn't count their votes)
- !stand [color] - Seats the player at the speficied color to Grey.
- !reload - Reloads all the UI elements on the table in case of any visual glitches (UI bug was reported to Beserk).
- Fixed rewinding so that the script doesn't break on a rewind.
- Various other performance improvements, bug fixes, refactoring, and more!

Update: 4 Apr, 2020 @ 12:57pm

v2.1.0 (git-d9d2218)

- Added the ability for promoted players to remove players from the codemaster queue. Just click on their name in the queue.
- Added the ability to enable/disable the background starry night particle effect and table lighting for players with lower-end hardware. Should help to make things less laggy.
- Disallows the codemaster from entering a clue that is on the board and hasn't been covered (only works for named decks).