Hearts of Iron IV

Hearts of Iron IV

Support Company Expansion 1.10 - OLD
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Update: 22 Oct, 2021 @ 10:51pm

This is a major update. (3.0)



Division Designer:

You can now use up to fifteen support companies per division.

{I figured go big or go home. I went back to college two years ago, and in that time, I gained the skills to be able to do this which I didn't think I would ever be able to do. Anyway, I didn't go to college for this, but it has benefited.}



Land Doctrine:

Mobile Warfare is only exclusive with Trench Warfare.
Trench Warfare is only exclusive with Mobile Warfare.
Superior Firepower is only exclusive with Mass Assault.
Mass Assault is only exclusive with Superior Firepower.
{To me, you won't really have much of a chance to complete everything in 2 doctrines unless you focus on it to the detriment of other technologies. I thought, however, Mass Assault is not diametrically opposed to Mobile Warfare or Trench Warfare, but it is to Superior Firepower. ETC. So, I did this. It is a personal preference of mine. I didn't realize I had left this in it.}

Superior Firepower gives an additional 5 Org. and 10% soft attack to support battalions.
Mobile Defense gives an additional 5 Org. and 10% defense to support battalions.
Forward Observers gives an additional recon point to all Recon companies (2 instead of 1) and an additional recon to Sniper companies.

Trench Warfare:
Infiltration Assault gives Raider companies 20% more breakthrough and 10% more soft attack
Night Assault Tactics give an additional 25% bonus to night attacks. (50% instead of 25%. This negates the night attack penalty.) Sniper companies gain a 10% soft attack bonus. Raider companies gain a 20% soft attack bonus.
Infiltration in Depth gives an additional recon point to all Recon companies (2 instead of 1) and an additional recon to Sniper companies. Sniper and Raider companies gain a 10% soft attack bonus.

Mass Assault:
Continuous Offensive gives Sniper and Gunner companies an additional 10% soft attack and 50% breakthrough. Flamethrower and Mortar companies gain an additional 10% soft attack and 33% breakthrough. Raider companies gain an additional 20% soft attack and 50% breakthrough.



Support Companies:
Sniper, Flamethrower, Mortar, War Dogs, Command, Gunner, and Raider companies were added in this mod. Gunner and Raider are new to this update.


Support company initial research grants 10 army exp for each new company researched.


**EDITS**
Signal companies:
-Signal 2:
org +2
recovery rate +20%
-Signal 3:
org +3
recovery rate +40%
-Signal 4:
org +5
recovery rate +60%


Research costs:
-Sniper tech:
Sniper 1: stayed at 2
Sniper 2: 2 to 1.5
Sniper 3: 2 to 1.5
Sniper 4: 2 to 1.5
-Flamethrower tech:
Flamethrower 1: stayed at 2
Flamethrower 2: 1.5 to 1
Flamethrower 3: 1.5 to 1
Flamethrower 4: 1.5 to 1
-Mortar tech:
Mortar 1: stayed at 2
Mortar 2: stayed at 1
Mortar 3: stayed at 1
Mortar 4: stayed at 1
-War Dogs tech:
War Dogs 1: stayed at 2
War Dogs 2: stayed at 1
War Dogs 3: stayed at 1
War Dogs 4: stayed at 1
-Command tech:
Command 1: stayed at 2
Command 2: 1 to 1.5
Command 3: 1 to 1.5
Command 4: 1 to 1.5
-Gunner tech:
Gunner 1: set to 2
Gunner 2: set to 1
Gunner 3: set to 1
Gunner 4: set to 1
-Raider tech:
Raider 1: set to 2
Raider 2: set to 1.5
Raider 3: set to 1.5
Raider 4: set to 1.5


**NEW STUFF**
Gunner companies:
-Gunner base stats:
strength 10 (infantry is 25)
org 40
recovery rate 50% (Infantry is 30%)
manpower 100 (Infantry is 1000)
training time 180 (Infantry is 90)
entrenchment 1
breakthrough .1
soft attack +50%
equipment 60 infantry equipment & 5 support equipment
Urban terrain 10% attack and defense
-Gunner 2:
org +5
recovery rate +10%
soft attack +10%
entrenchment +1
-Gunner 3:
org +5
recovery rate +10%
soft attack +10%
river terrain +10% defense
-Gunner 4:
org +10 (this will make its final org 60 which is as good as base level infantry)
recovery rate +20%
soft attack +10%
breakthrough +10%


Raider companies:
-Raider base stats:
strength 10 (infantry is 25)
org 70
recovery rate 30% (Infantry is 30%)
manpower 150 (Infantry is 1000)
training time 200 (Infantry is 90)
recon 1
entrenchment 1
soft attack +100%
defense +10%
equipment 140 infantry equipment & 10 support equipment
-Raider 2:
org +7
recon +1
soft attack +20%
-Raider 3:
org +7
soft attack +20%
entrenchment +1
-Raider 4:
org +10 (this will make its final org 60 which is as good as base level infantry)
recon +1
entrenchment +1
soft attack +20%




After "No Step Back," I will probably have to nerf the Signal company boosts I implemented because of how essential they will be. My execution of 15 support companies could've been better. I made it functional about the time "No Step Back's" release date was announced, so I figured I would wait to see how radically different things are before doing much more work.



To do list:
Still need to localize Tanks, SP AA, SP Artillery, and Tank Destroyers.
Add Motorized Rocket Artillery Support Companies.
Add Armored Car Support Companies.
Add Armored Car Anti-Tank Support Companies.
Add Marine Support Companies.
Add Amphibious Tank Support Companies.
Add Mountaineer Support Companies.
If I can ever figure out how, I want to make a division that boosts army exp accrual.
I've thought about adding a cavalry support company (Dragoons) with breakthrough based of the movie, "12 Strong."
I've also thought about a "standard bearer" support company that boosts recovery rate, org, defense, and/breakthrough.
I could add motorized support company that would reduce supply consumption, simulating having dedicated re-supply trucks.
I could also add a mechanized support company that boosts armor a little. Idk if this would be beneficial.
If I make those 2, should I also add in a basic Amtrac support company?
I would like to try to make it more compatible with other mods, but in my testing with the R56 mod, I struggled to get it figured out. I'm self taught and currently in school so Idk if I will get the time. I've spent more time on this mod than playing the game over the last 2 years, so I don't know if I'll ever get to it, but I would like to.

Any questions, feel free to ask.

Update: 5 Oct, 2021 @ 11:31pm

updated to 1.10.*

Update: 8 Jun, 2020 @ 6:48pm

Update: 8 Jun, 2020 @ 4:39pm

Slight balancing and updated to 1.9

Update: 2 Jan, 2020 @ 11:51pm

Update: 2 Jan, 2020 @ 11:40pm

Update: 2 Jan, 2020 @ 11:34pm

Update: 30 Dec, 2019 @ 11:22pm

Actually uploaded the mod.......

Update: 30 Dec, 2019 @ 9:50pm

minor changes to original 3 support companies (sniper, mortar, and flamethrower)
created commander and war dog support companies
incorporated new division designer
10 support companies instead of normal 5
added armor units as support companies at half power
Light armor units are around 83% of regular power with a boost to recon and entrenchment
Light armor sub-units are around 66% of regular power
signal company boost slightly

Update: 8 May, 2018 @ 11:14pm

Minor update