Divinity: Original Sin 2

Divinity: Original Sin 2

Better Balance
Showing 1-7 of 7 entries
Update: 5 Jul, 2018 @ 10:53pm

Special thanks to Kalavinka from the DOS2 Discord for the awesome new logo!

Guardian Angel: Damage Redirection increased from 50% to 90%. Aura Radius increased from 5m to 13m.
Lucian, The Divine: Leadership reduced from 10 to 5 to compensate for the buff to Leadership.
Circle Of Protection: Armor Restoration increased from 100 to 200.
Regeneration: Heal Ammount increased from 75 to 120. Effects all skills that apply regenerating.
Heart Of Steel: Armor Restoration increased from 40 to 100.
Mend Metal: Armor Restoration increased from 30 to 75.
Soothing Cold: Armor Restoration increased from 30 to 75.
Armor Of Frost: Armor Restoration increased from 100 to 120.
Fortify: Armor Restoration increased from 100 to 120.
Cleanse Wounds: Heal Ammount increased from 150 to 200.

Update: 26 Jun, 2018 @ 4:38pm

Better Balance is now nerf free!

Apotheosis: Nerf removed.
Charming Arrow: Damage Mulitplier increased from 0 to 200%. Damage Type changed from Physical to Magic.
Cursed Fire Arrow: Damage Multiplier increased from 100% to 120%.
Demonic Stare: Damage Multiplier increased from 150% to 200%. AP cost reduced from 2 to 0. Now additionally inflicts Nullified Resistance.
Earthquake: Knockdown now resisted by Magic Armor instead of Physical Armor. Damage Multiplier increased from 100% to 130%.
Explosive Arrow: Damage Multiplier increased from 70% to 100%.
Fire Arrow: Damage Multiplier increased from 70% to 100%.
Flesh Sacrifice: Nerf removed.
Freezing Arrow: Damage Multiplier increased from 70% to 100%.
Petrifying Touch: Petrify duration increased from 1 to 2 turns.
Poison Arrow: Damage Multiplier increased from 70% to 100%.
Poison Cloud Arrow: Damage Multiplier increased from 70% to 100%.
Shocking Arrow: Damage Multiplier increased from 70% to 100%.
Static Cloud Arrow: Damage Multiplier increased from 70% to 100%.
Water Arrow: Damage Multiplier increased from 70% to 100%.

Update: 22 Jun, 2018 @ 7:39pm

Skill Changes
Flay Skin: Damage Multiplier increased from 100% to 200%. Previous changes still in effect.

Other Changes
Fixed some incorrect text issues.

Update: 19 Jun, 2018 @ 11:19pm

Skill Changes:
Combat Sneak: AP cost reduced from 4 to 1.
Dazing Bolt: Damage Multiplier increased from 120% to 150%.
Deep Freeze: Damage Multiplier increased from 150% to 200%.
Demonic Stare: Now counts as a Summoning skill and as a result scales with Intelligence.
Dragon's Blaze: Now counts as a Pyrokinetic spell and as a result scales with Intelligence. Multiplier increased to 85% but no longer scales with AverageLevelDamage.
Epidemic Of Fire: Damage Multiplier increased from 150% to 200%.
Flay Skin: AP cost reduced from 2 AP to 1 AP. Previous changes still in effect.
Grasp Of The Starved: Returned to vanilla Damage Multiplier and AP cost.
Gurrelia: Damage Multiplier increased from 40% to 100%.
Hail Strike: AP cost reduced from 3 AP to 2 AP.
Ice Fan: AP cost reduced from 3 AP to 2 AP.
Incarnate: Initiative reduced so it doesn't interrupt player characters.
Petrifying Touch: Now counts as a Geomancer spell and as a result scales with Intelligence. Multiplier increased to 85%.
Power Infusion: Grants the incarnate an additional 1 start/recovery/maximum AP.
Ranged Infusion: Grants the incarnate an additional 1 start/recovery/maximum AP.
Searing Daggers: Damage Multiplier increased from 25% to 30%.
Silencing Stare: Damage multiplier increased from 100% to 120%. Now scales with "AverageLevelDamage" like Terrify.
Summoning Combat Ability: Bonuses increased from 10% to 25%. Vanilla displays 5% but is actually 10%.

Update: 11 Jun, 2018 @ 5:00pm

Skill Changes
Blinding Squall: Now counts as an Aerothurge spell and recieves proper bonuses from Elemental Affinity. Also means it scales with intelligence. Say hello to the new mage "ultimate".
Rain: Now only applies wet to enemies.

Combat Ability/Talent Changes
Dual Wield: Dual Wield Combat Ability dodge bonus increased from 1% to 3%.
Leadership: Combat Ability range increased from 8m to 13m. Dodge bonus increased from 2% to 3%. Resistance bonus increased from 3% to 5%.
Magic Schools: Magic School Combat Ability modifiers increased from 5% to 7%.

Update: 11 Jun, 2018 @ 5:00pm

Update: 4 May, 2018 @ 11:47am

Skill Changes
Apotheosis: Can no longer be cast outside of combat.
Arrow Spray: Spread decreased from 60° to 50°.
Arrow Storm: Damage Multiplier increased from 50% to 80%. Radius reduced from 5m to 4m to tighten projectile spread.
Bleed Fire: Is no longer resisted by magic armor.
Combat Sneak: AP cost reduced from 4 to 2.
Daggers Drawn: AP cost reduced from 4 to 3.
Fire Whip: Damage Multiplier increased from 120% to 180%.
Flay Skin: Damage Multiplier increased from 100% to 120%. Now scales with INT instead of STR (Side effect - Tooltip displays it as a Summoning skill but is still a Polymorph skill) and scales with "AverageLevelDamage" like Terrify. Cooldown changed from 5 turns to 2. Now appears on traders at level 9 instead of level 16 (price reduced accordingly).
Flesh Sacrifice: No longer provides a 10% damage buff.
Glitter Dust: Now appears on traders at level 9 instead of level 16 (Price reduced accordingly).
Grasp Of The Starved: Damage Multiplier decreased from 300% to 250%. AP cost increased from 2 to 3.
Gurrelia: Damage Multiplier increased from 40% to 80%.
Hail Storm: Damage Multiplier increased from 25% to 40%. Radius reduced from 5m to 4m to tighten projectile spread.
Mend Metal: Range increased from 5m to 13m to match Encourage.
Meteor Shower: Damage Multiplier increased from 25% to 40%. Radius reduced from 5m to 4m to tighten projectile spread.
Mortal Blow: Damage Multiplier increased from 140% to 150%. Stealth Damage Multiplier increased from 200% to 300%. Cooldown reduced from once per combat to 3 turns.
Onslaught: AP cost reduced from 4 to 3.
Reactive Armor: Damage Multiplier increased from 20% to 40%.
Soothing Cold: Range increased from 5m to 13m to match Encourage.
Summoning Combat Ability: Bonuses increased from 10% to 20%. Vanilla displays 5% but is actually 10%.

Mechanics Changes
Fire Surfaces/Clouds: Fire and Necrofire surfaces and clouds additionally inflict Warm.

Enemy Changes
Alice Alisceson: Water Immunity gained upon entering combat on Tactician/Honor Mode replaced with Death Wish.
Dum The Druid: Elemental Immunity gained upon entering combat on Tactician/Honor Mode replaced with Hasted.