Tabletop Simulator

Tabletop Simulator

X-Wing Unified 2.0 (deprecated)
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Update: 27 Dec, 2020 @ 7:18pm

X-Wing Unified Mod 2.0 - Update 1.10.20 (forgot update the in game number)

Builder fixes
- Paige Tico (Resistance bomber) now spawns correctly again
- Limited tags added to all pilots, it should no longer be possible to build two limited pilots in the same squad.
- Sabines repaint of the illegally acquired tie fighters have resurfaced.

New Feature! - Attachable arc indicators
- Available in the mod, next to the builder
- To use, replace the appropriate version of a turret arc indicator with the attachable version.
- When dropped near a ship, it will attach to the closest available mounting point (peg hole).
- When attached it will add context menu options to "rotate arc", right click the ship and make your selection.
- The indicator will automatically be tinted with a ships color id (the color markers), and if you switch a ships color id by tinting the pilot card, it will get that new color as well.
- The AI system doesn't work with these arc indicators yet, still working on that.
- Expect to see buttons for rotating arcs on the dial in the near future.

Update: 22 Dec, 2020 @ 2:45am

Width of obstruction checks corrected
Previously, obstruction checks used a thin rectangle to check intersections with obstacles. This could lead to false obstructions when the line was very close to an obstacle edge. The check is now corrected and is now a single line.

FFG and XWS spawning
- XWS spawning now works properly for all new ships
- FFG spawning, using xws data, as a consequence works as well for all squads.

Ship DB updated
- The ongoing project of converting the ship DB to a consistent format has been completed.
- The old "ships" bag has been deleted, and dead spawner code has been removed.
- Everything should work as before, but reports of any weird behavior is appreciated.

Other fixes
- Spawning the (nonexistant) 0 Move template doesn't cause script errors any more.
- Extreme maneuvers now gives the 1 turn boost options
- The problems with range 1 and 2 bubbles spawned from the dial has been corrected

Update: 22 Dec, 2020 @ 2:44am

Update: 4 Dec, 2020 @ 5:52pm

X-Wing Unified Mod 2.0 - Update 1.10.18

All fixes and features by @Flippster except otherwise noted.

Fixes to pilots that failed to load properly after latest point update
- Tensarii Point Veteran
- "Midnight"
- Lando Calrissian (scum)

Bomb Dropping compatible with Thermal Detonators
- Bomb dropper now has 3 bank option
- Thermal Detonators in combination with Tie Bombers and/or skilled bombardier now works properly
- Thermal Detonator token added, image by @CrazyVulcan

Friendly ships in range checks
- All range checks commands (f, ff, b, fb, sl, sr, bull, leftright, frontback) now has the option of adding an "a" at the end to include all ships in the range check.
- Arc checks initiated from the dial will now include friendly ships if pressed with the right mouse button.

New textures
- The Eta-2 Jedi's have new grittier textures by @Kes
- The CIS Firespray pilots have updated textures, also by Kes
- The LAAT pilot "Hawk" got a new paintjob, by @PsychJ7 (UTC-4)

Fix spawning of FFG squadron builder lists
- Squadrons built with the new FFG squadron builder can be spawned again
- The solution uses https://github.com/zacharyp/squad2xws to convert the list to xws.
- Warning: Will probably not work with the newest ships, we are working on a solution for this.

New configuration module
- Possibility to store player configurations added to the mod

Token improvements
- The Ion token now works if spawned from the dial
- The target lock now has the possibility to show pilot name or initials
- The target lock now has the option to be colored by the owning ships color id (the tint).
- Right click the target lock bag next to the board to configure the target lock behaviour.

Update: 27 Nov, 2020 @ 7:14pm

X-Wing Unified Mod 2.0 - Update 1.10.17

Dial reposition sub-menu has gotten a layout overhaul, by @Flippster
- With the exponential growth of possibilities with the overdrive thrusters, the sub-menu needed to get an overhaul to cater for all possibilities without allways taking to much space.

DRK Probe droid measurements, by Flippster
- New visualizations of the range 1 and 3 bubbles from the probes created
- Context menu actions for triggering range 1 and 3 measurements from the probes added.

New dice looks, by @Snake3y3s
- Players can now change the looks of the attack and defence dice
- Underneath both dice "bags" there is a state object (says "1/6 Original") that can be altered from 1-6.
- Hover over the area and press 1-6 to choose your desired look.
- The system is incompatible with the layout system, so if you change the look of the dice you won't be able to switch to epic layout. Hopefully this can be fixed at a later time.

New points!
- Initial points added to the builder, by @CrazyVulcan
- Dilligent Quality assurance by @PsyonicReign
- Fixes, by Flippster

Yoda got a new ride, by CrazyVulcan
- Yoda has a new smaller Eta-2 model more suitable for someone of his stature.

Other fixes
- Electro Proton Bomb now correctly measures target to range 1.
- Q7 Astromech now has correct card image, by Sebastian Vidrio (Thanks mate!)
- Compromising Intel condition (Vi Moradi) added, thanks to @Micheal for the images

Update: 27 Nov, 2020 @ 5:47pm

Update: 27 Nov, 2020 @ 5:46pm

Update: 27 Nov, 2020 @ 5:45pm

Update: 26 Nov, 2020 @ 8:33pm

Update: 11 Nov, 2020 @ 2:38am

X-Wing Unified Mod 2.0 - Update 1.10.16

All changes by @Flippster

New table mat object
Quite recently members of the community discovered that the in-game board object, that we have been using as a mat, isn't perfectly square. It had a 8 sided shape, where the middle of the mat was ever so slightly wider than the sides. This lead to problems when setting up ships flying in formation, and formations that would be possible in a physical game setup, would end up with unwanted self-bumping. To fix this, a new game mat with the same functionality as the old was created.

New Feature - move-through ability announcement
With the introduction of upgrades and pilots like Starbird Slash and C'ai Whatshisface, knowing whether or not your maneuver template overlapped a ship is needed. So with this update, if you fully execute a maneuver with a ship that has a move-through ability, it will report any the chat which ships it has moved through.

Dice control update
It has been possible to flip dice prior to rolling, making the roll invalid, but still reporting it's result. This have been fixed, if you attempt to roll dice that is "smooth moving" (ie. flipped or has scripted movement). It will be deleted, and a report is displayed in chat.
In order to prevent flipping of dice just rolled, control of the dice is lost the moment you roll a dice. This unfortunately makes it impossible to spam the 'R' button for increased randomness(1). If you feel these changes is to constricting for you, you can disable dice control by selecting "Toggle Dice control" in the global context menu.

Board update
- Made the sensor buoy a part of the "layout" system. This moves it when switching to epic layout.
- Decided to replace the old crit token with @joeshmoe554s excellent adaptive crit token. Drop it on your damage card to have it display the crit effect.

Builder fixes
- Nimi Chireen now use correct name, and spawns with a proper pilot card.
- You can now spawn squads with double sided configuration cards (s-foils and struts etc.) in TTS format from Launch Bay Next.
- Ion Limited Override now adds the barrel roll action to the ship it is equiped on.
- Fix spawning of pilots that have more than 3 ship options ("Oddball" and Anakin Skywalker) using the TTS format.

(1) Randomizing a random result is just as random, don't be an idiot.