Tabletop Simulator

Tabletop Simulator

X-Wing Unified 2.0 (deprecated)
Showing 31-40 of 242 entries
< 1  2  3  4  5  6 ... 25 >
Update: 25 Jun, 2020 @ 8:01pm

X-Wing Unified Mod 2.0 - Update 1.10.6
Token module updates
- Fix to the broken dial issue caused by the half implemented feature.
- Tokens (except TLs) can be removed from the dial by right clicking them (like for stress)
- Tokens no longer stacks (which was a source to numerous problems).
- Tokens now get properly assigned when spawned from the dial

AI Module improvements
- AI module improvements, making it easier to write new AI behaviours
- AI implemented for the following empire ships: TIE fighters, TIE interceptors, TIE advanced x1, TIE bomber, TIE defender, TIE phantom, the Lambda and the Decimator.
- The Lambda and Decimator does not take actions yet.

Other Fixes
- Bullseye checks is now working properly again
- Talon rolls now does a proper template overlapping check

Update: 16 Jun, 2020 @ 6:29pm

-Fixed potential issue that could cause ships to ignore commands for actions and maneuvers
-Fixed Sol Sixxa not being able to drop bombs using bank templates
-Fixed Kallus pilot card missprint

Update: 15 Jun, 2020 @ 5:48pm

X-Wing Unified Mod 2.0 - Update 1.10.5

AI implementation - Created by @shiprib
- Automatic movement for ships as per the Heroes of the Aturi Cluster 0.7 rules and latest Flight Group Alpha AI.
- AI ships handle stress, ion, target locks, and obstacles.
- Enable AI on ships by assigning them to a colour and giving them the description command "ai". This will add the "AI move and action" and "AI move" context menu options.
- Target selection and movement is implemented for all HotAC enemies: TIE Fighter, TIE Interceptor, TIE Advanced x1, TIE Bomber, TIE Defender, TIE Phantom, Lambda shuttle, and Decimator.
- Action functionality is implemented for the TIE Fighter, other Imperial ships coming soon.
- Pending features include action selection for all ships, board edge avoidance, AI types besides "Attack", AI behaviours for non-Imperial factions, cloaking/decloaking, ship-specific abilities, and formations.

TokenModule:
- Tokens are assigned to ship when spawning from dial, or when dropped next to a ship.
- Tokens gets a description saying which ship it is assigned to (or unassigned)
- Ship only drags owned tokens around on the board
- Target locks can be assigned to obstacles
- The AI module can query a ship for its tokens of a specific type (Ions, Target Locks, stress, etc)

Dial improvements:
- Simplified the dial collission mesh, should make it easier to hit the middle button.
- Added open panel states, preventing "double" hiding of panels
- Added a highlight to the open panel button.

Table setup:
- Re-enabled the old layout controller, enabling switching between epic table setup and standard. Option to switch in the global context menu.
- New epic table created by @CrazyVulcan

Epic wing tool - Created by CrazyVulcan
- Allows formation of wings.
- The token spawns with ships that have a "Wing leader" upgrade
- How to use:
1. Click the "Click to start" button, and select a squadron color/name
2. Drop the token onto the wing leader
3. Drop the token onto the remaining wing members, one at a time.
4. Press the form wing button.
- If a ship splits from the wing, it will no longer move when pressing form wing.
- A ship can split and join a wing by using the corresponding context menu item.

Spawn to disk improvements:
- Added obstacles to the TTS spawner option, if you build your squad using YASB 2.0 you will get your selected obstacles in the TTS text. Format is: ´´´pilot1 + upgrade1 + upgrade 2 / pilot 2 + upgrade1 | obstacle1 / obstacle2´´´
- Disks can now hold ship customizations, and will spawn it's ships with those. To use, drop your customized ships onto the disk, it will copy the ships texture, model, modeltint and colorid to the ship with the same name in the disk.

Minor things:
- Ship range bubbles no longer reports about arcs (there is none).
- Arc check is now limited to the size of the range check.
- Huge ships now have proper range 1-5 arcs, and the side arcs are now correctly made, representing the actual range in arc.

Bug fixes:
- Ships are now identified with the __XW_Ship tag, stopping it from breaking if it comes across other objects tagged as "Figurine"s
- Spawning an arc now locks the ship one frame earlier, preventing a moment of physics collission that pushes the ship into the board.
- Tuned collissions:
- bumping ships now leave some "room" between them, making it easier to fit the same manouvers without bumping.
- The nubs representation used in the physics cast was a little to large.
- The colored ship ID strips, has been scaled down to not increase a ships footprint.

Update: 2 Jun, 2020 @ 1:07pm

X-Wing Unified Mod 2.0 - Update 1.10.4
Epic Upgrades:
- The epic upgrades have been scanned and added to the repo
- Epic upgrades have been added to the builder.
- Some advanced restrictions have not been implemented (Minimum initiative etc.)
Arc spawning improvements:
- The arc checker is now triggered along side the arc sectors
- The ship context menu now does the same thing as the dial.
- Added bullseye [bull], leftright [leftright] and frontback [frontback] arcs to the ship commands
Tractor token gets rotate buttons:
- Updated the tractor tokens with new rotate left and rotate right buttons, in order to comply with the "new" tractor beam rulings.
Other fixes:
- Huge ships is now properly implemented with the TokenModule, it earlier could cause scripting issues

Update: 2 Jun, 2020 @ 1:04pm

Update: 24 May, 2020 @ 8:56pm

X-Wing Unified Mod 2.0 - Update 1.10.3
Consistent arc checking:
- All arcs and ranges have been updated for small, medium and large ships.
- The in game scale has been slightly modified so that the size of a small base ship (40mm) is more precise.
- The arc checker line has been scaled to better match the arc checker result
Dice control output:
- The output from the dice control, both the reporting of rolls, and the statistics have been formated.
- Player colors have been colored
- Dice results have been colored
- The numbers have been highlighted
- Dice result is presented in a consistent manner: "Crit, hits and eyes" and "Evades and eyes" respectivly.
Dice control improvement:
- All players are now allowed to have their own roll controlled. The second player rolling dice will no longer have their dice deleted.
- A bug where a dice rolled a second (or third time) could be deleted in air has been fixed.
- All dice that has been given a small boost when rolling, giving dice some more height.
Ship Verification:
- All ships are now checked for validity when moving: Scale, Size data and collision mesh. Scale are fixed prior to moving, the others prevent moving, and a failure are announced.
Other improvements:
- Huge ship damage deck has been added, thanks to @CrazyVulcan for this.
- Dice have been made a little bit more bouncy.

Update: 19 May, 2020 @ 8:46pm

X-Wing Unified Mod 2.0 - Update 10.1.2
Dice control module:
- Dice control has been added and is enabled as default
- In the global context menu (right click onto nothing), you can disable it.
- Dice control hinders dice manipulation when rolling dice.
- After half a second of rolling, all rolled dice are made non-interactable and the number of dice rolled is announced in the chat.
- When the dice has come to a rest (6 seconds max), the result is announced in chat, and the dice is made interactable again.

Dice statistics:
- This feature requires dice control enabled.
- All dice rolls are logged, sorted on dice type and player color.
- You can display dice statistics in the global context menu 'Present Dice Statistics'
- If you would like to clear any dice statistics history, select the 'Reset Dice Statistics'
- A luck score is calculated, based on the vassal tool Lady Luck by Lyle Hayhurst (https://github.com/lhayhurst/ladyluck)

New obstacles with range 1 bubbles:
- These have recreated collision meshes which should allow for higher overlap accuracy
- Have a part that shows the range 1
- To easily display the bubble right click them and select "Toggle Range 1"
- Thanks to @CrazyVulcan for recreating these objects, it's a big undertaking.

New Bomb range visualization:
- The range 1 bubble has been recreated for the bombs to give them the same look as the obstacles
- The visualization can be toggles with the context menu "Toggle Range 1" (in addition to the old 'R' in the Description field)
- Ion and Electro-Proton Bomb have been added
- The range 2 visualization for the Electro-Proton bomb has not been created yet, and is missing.

Dial changes:
- A bug, where right clicking a maneuver, would set the dial falsely has been fixed. What you see should be what you get now.
- A new maneuver peeking panel has been added. This panel is only visible to the owning player when they mouse-over the 'Set' button on the dial.

Update: 11 May, 2020 @ 6:40pm

** X-Wing Unified Mod 2.0 - Update 1.10.1 **
Arc Check errors fixed:
- Issue where some arc calculation at close range was plain out wrong,
- Fixed a newly introduced bug where the targeting ships "own edges" where wrongly calculated. This resulted in a gap from the real ship base and the point where the arc was measured from.

New Full front and full back arc ranges:
- New arc ranges for small, medium and large ships.
- New commands for triggering Full Front and Full Back arc ranges. FF and FB respectivly
- Added buttons on the dial for toggeling these.

Misc fixes:
- Fix textures for ship range bubbles.
- Changed the material for the range arcs to "cardboard"
- Huge ships now drag tokens around without screwing up the scripts.
- Huge ships that do a 5 straight will now move a full 5 forward, not just 4.

Update: 4 May, 2020 @ 9:46am

** Update X-Wing 2.0 Unified - 1.10.0 **

New arc indicators.
- The old indicators didn't match up to the arc check functionality, which has caused ambiguity on which to use.
- The new arc indicators are visible for users that use a top down view.

Huge ships.
- The huge ships now has code for movement, they behave as in the rules:
- They overlap small, medium and large ships
- They "bump" with huge ships, forcing the ship to do the same move at one speed lower, until it possibly stands still.
- The manouver dial has gotten a 0 bank option for ships that use them (the huge ships do)
- Arc Check functionality now handles huge ships (both as targets, and as initiator)
- Huge ships have had new arc indicators aswell.
- The C-Roc model and textures have been added, thanks to CrazyVulcan for that.

Dice modification announcement.
- The dice will announce in chat when they are being modified.
- If modified before lying still they will issue a warning.
- The dice have also been given a bit of weight, and have had their bouncyness reduced slightly.

Preparation for new functionality.
- All ships have gotten their hull value added to their ship. The cheese has some exciting new functionality in stores at a later stage.

Fix to resistance ships.
- The models for the RZ A-Wing, Transport and Transport Pod have been tweaked so that their colored ship indicator doesn't intersect with the base anymore.

Other fixes.
- Naboo Handmaiden now spawns with the "Decoyed" condition card and token.
- GA-97 gets its charges and the "It's the resistance" condition card and token.
- Removed boost and target lock actions from fireball pilots.

Update: 2 May, 2020 @ 10:29am

Hotfix: Arc-170 was missing its hull value, and couln't be spawned. corrected now