Stellaris

Stellaris

AlphaMod 2.1
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Update: 29 Jun, 2018 @ 2:49pm

- A couple of bits of english localisation updated.
- Expanded Hostile Worlds feature toggle to toggle more stuff.

Update: 22 Jun, 2018 @ 2:05am

- All trade route related features separated out to supplement: Traders (2.1).
- Removed (temporarily) CGM API. I broke it, it broke AlphaMod.

This update will break a current save-game, unless you sub to and activate the new supplement, Traders (2.1), before continuing the game.

Update: 8 Jun, 2018 @ 1:43am

- Separated out vanilla faction changes to a supplement: Divided Loyalties.
- Separated out banning factions to a supplement: Divided Loyalties.
- Separated out extreme factions to a supplement: Divided Loyalties.

- Added empire edict toggling of Hostile Worlds features.
- Over-rode terraforming candidate event to provide extra options.
- Added new planet modifiers that make habitable barren/asteroids less desireable.

- Added new SR: Ice (Space). Found around ice asteroids.
- Added new starbase building: Ice Processor. Boosts food production of colonies in the system.

- Added new (produced) SR: Super Medicals.
- Biomedical Lab Complexes now produce 1x Super Medicals.
- Biomedical Lab Complexes now increase leader lifespan by +1 years.

- Reduced rate and number of pirate barren worlds/asteroids becoming habitable.

This update will break a current save-game, unless you sub to and activate the new supplement, Divided Loyalties, before continuing the game.

Update: 31 May, 2018 @ 8:20am

  • Fixed a problem with extreme factions being able to remove bans when they are destroyed.
  • Came out of beta. The mod's name has changed so you may need to resubscribe and/or re-activate the mod.

Update: 28 May, 2018 @ 4:57am

Updated CGM API.

Update: 27 May, 2018 @ 2:58pm

Minor bug fixing.

Update: 24 May, 2018 @ 3:11am

Tweaks.

Update: 22 May, 2018 @ 8:28am

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