Arma 3
Kobra Mod Pack - Main
Showing 41-50 of 174 entries
< 1 ... 3  4  5  6  7 ... 18 >
Update: 27 Jul, 2020 @ 2:47pm

reworked the hallways so performance should be much better
added a locked door
added 9th base custom armor

Update: 22 Jul, 2020 @ 4:51pm

did some updates to make the mod work with legion base - stable
changed the backpack radios to work with tfar lr till legion can fix their radios
fixed the uniform knees (still WIP)
fixed the missing ships

Update: 2 Jul, 2020 @ 8:55am

added:
- new group for the CIS (woodland and desert) 36 man group meant to easily load passengers to the mtt

changed:
- added more lods to the hallways to hopefully improve performance more
- added a second roadway at the bottom of the platforms
- fixed the mtt cargo slots and right gun
- made the platforms not have a destruction type
- changed the values of the aat and mtt ammo to make them prone to use the main ammo. STILL WIP
- disabled b1 has a destruction type
- changed the turret max elevation from 90-80
- fix for the arty vehicles

Update: 26 Jun, 2020 @ 10:35pm

small fix for the rx200 not showing up in zeus
fix the wreck model of the baw arty being backwards

Update: 26 Jun, 2020 @ 5:59pm

Add:
- MTT
- BAW HAG
- RX200
- fully hollowed out version of the venator and providance

changed:
- the 70x70 platform is now hidden but will still be in the game for a good while because people keep falling through
- possibly fixed the lock on issue with the hmp gunship
- redid the lods of the hallway pieces so hopefully performance will be better and fix some texture issues (wall light different shade is still an issue)

known issue
- baw arty shows up twice in the uav terminal, the best resault is to use the second option or go up to the tank and connect to the terminal

Update: 13 Jun, 2020 @ 9:00pm

HOTFIX
changed the name of the aat to not be a test tank anymore
fixed the warthogs
fixed wreck texture error message
all of the bluefor warthogs has moved to single vehicle and all of the designs can be selected through the garage (similar to how the laats work)

Update: 12 Jun, 2020 @ 7:43pm

- added working side guns for the aat
- added argon trucks for the cis
- added cis warthogs
- changed the weapons for the warthogs to fire lasers
- added the mandator
- added wide landing pad
- added BAW Arty tank (static)
- fix the jt12 radio pack missing textures
- added hallway ramp

Update: 29 May, 2020 @ 5:02pm

primary weapon fix on the uniforms

Update: 29 May, 2020 @ 2:44pm

added different versions of the jt12 for pararescue troopers and paradropper
tweaked the balance of the jump packs and they will need some extra work
updated the clone uniforms weight painting and removed extra faces that isn't needed for extra performance
removed the rank on the marshall commander uniform
fixed the marshall commander equipment not showing in the right places

Update: 22 May, 2020 @ 11:09am

- added all new legion armor that has been reworked so now the undersuit is its own texture
- redid the deserter armors for the new armor set
- added deserter laats
- moved the warthog to be under kobra now
- moved argon trucks to kobra
- redid legion helmets so now the visors is its own texture
- added jumppacks, it will require namanai's script mod