Scrap Mechanic

Scrap Mechanic

Electromagnets
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Update: 4 May, 2022 @ 2:10pm

Survival mode engine support (v1.5.0)

Changelog
  • Added support for survival mode engines

https://github.com/TechnologicNick/Electromagnets/releases/tag/v1.5.0

Update: 9 May, 2020 @ 11:45am

Updated the script to now work with 0.4.0 (backwards compatible with at least 0.3.5)
Did some optimisations.

Update: 14 Sep, 2018 @ 10:28am

Fixed a bug where if an engine was connected to an Electromagnet, it would throw a sandbox violation error.

Update: 13 Sep, 2018 @ 9:18am

Now does not overwrite its polarity to "all" if an error is thrown while loading its data.
It only acts as if its polarity is "all". This is so that old creations will work again if the bug is fixed.

Update: 13 Sep, 2018 @ 9:14am

Electromagnets that throw an error while loading its data now reset their polarity to "all".

Update: 9 Sep, 2018 @ 1:55pm

Fixed scriptable power support.
Removed a debug print.

Update: 8 Sep, 2018 @ 6:37am

Update: 7 Jul, 2018 @ 6:52am

Update: 6 Jul, 2018 @ 2:30pm

Update: 2 Jul, 2018 @ 7:39am