Life is Feudal: Forest Village

Life is Feudal: Forest Village

Trade Empire
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Update: 12 Jun, 2019 @ 2:44am

Update: Improved taxes for better performance

Tax rate and collection are now global and dependant on workers:
- The tax collection interval is now dependent on the efficiency of the accountant house worker.
- If a city has several accountants, tax collection will happen more often, and the complete amount will be collected in one of the accountant buildings (rather than all the buildings collecting an amount in the same intervals)
- The tax debuff won't be worse with more frequent taxing, but citizens will have it all the time (rather than getting a huge debuff that ticks out after a while)
- Tax collection is now also sped up by science research (if mod "Research and Academy" is active)

Update: 29 Mar, 2019 @ 4:29pm

- If workers eat a rich meal at a tavern, they now gain the dunkenness buff.

Rich meals are available at taverns with spices.

Eating at taverns is available with the mod option "eateries" of the Kitchen mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139075897 javascript:SaveChanges()

Update: 24 Jan, 2019 @ 10:33am

UPDATE:

* fixed a bug where the game could crash when a trade expedition discovered a crop/animal/technology while all crops/animals/technologies had already been discovered
* added a risk of losses to the trade expeditions
* added a risk that shipwrecked people who have been rescued by a trade ship have a disease

Update: 16 Jan, 2019 @ 9:22am

- Added french and polish versions. Thank you arturgl007 for offering and providing the polish translation.
- Added a missing file

Update: 16 Jan, 2019 @ 9:22am

Update: 16 Jan, 2019 @ 9:13am

- Added french and polish versions. Thank you arturgl007 for offering and providing the polish translation.
- Added a missing file

Update: 29 Dec, 2018 @ 5:29am

update content

Update: 20 Dec, 2018 @ 7:59am

update content

Update: 17 Dec, 2018 @ 3:20pm

update content

Update: 22 Nov, 2018 @ 12:13pm

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