Arma 3
ARES Military Roleplay Items [ARPI]
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Update: 2 Feb, 2023 @ 8:33am

Bugfix Serverkey - hope this works :(

Update: 1 Feb, 2023 @ 5:09am

~ Some Bugfixes of Fieldcook bag and crafting system
+ Added Icons / Mapmarkers for testpurposes

Update: 29 Jan, 2023 @ 9:31am

Added: Fieldcook Bag to handicraft premium dishes at campfire (recieps will be published at steam discussions)
Added: Rice
Added: Gearbox
Fixed: Menu of Fieldcook Bag
Added: Flour & Dough and Process Tree

Update: 22 Jan, 2023 @ 9:05am

Fixed: Wrong localization for immersive clothing events
Added: 4 different poisons (only rp-items)
Added: 8 different alchemy products (Paste), some have effects or can be applied on others
Deleted: healing paste and pain paste (now included in new system)
Added: Possibility to craft some improvised alchemy (poison and pastes) with mortar and pestle
Reworked: Sorted medical items in ACE menu
Added: Impro Lab for chemical alchemy
Fixed: Some Hunger Regeneration issues with grilled fish
Changed: Classname of grilled/cooked fish. Shifted to "Food"
Added: Components for construction purposes
Added: Venom Gland
Added: 3 types of frogs
Improved: All Crabs can be slaughtered now
Added: 14 Premium Dishes to eat, can be crafted by fieldcook later

Update: 1 Jan, 2023 @ 9:43am

3.0.1

Bugfixes of Modules - we love and hate ARMA.

Update: 31 Dec, 2022 @ 6:38am

Version 3.0.0

Bugfixes after dedicated MP Test.
Some Modules have to be tested again.

Update: 30 Dec, 2022 @ 9:58am

VERSION 2.9.9
Added: AddDamage Modules to add ACE injuries to players and NPC (for investigation of death causes and s.o)
Added: Animation Modules with clustered randomized animations to setup big areas of NPC in a short time
Added: Damage Modules to add different types of ACE damage, ACE pain and roleplay-wounds to players
Added: Different Modules to trigger players with random generated immersive roleplay-events in systemchat, written some pages of rp-events for that
Added: Forged Pistol Licence
Added: Immersion Modules to illustrate the environment to the players via randomly generated systemchat.
Added: Monkey Fur
Added: RP Hint Modules with random systemchat do simplify immersion triggering for ZEUS
Added: Sewingset
Added: Some modules to manipulate AI faster to force change of equipment or behavior
Added: Weapon Malfunktion Modules
Added: ZeusCom Modules to signal the players "Success, Tryharder, Mishap, Failure, Denial" in Systemchat
Deleted: ID-Scanner because it never will function as intended due to ARMA
Fixed: Eelfish will be consumed during cooking process
Fixed: Firewood logs will disappear when placed
Fixed: First try to fix MP-bugs of animation modules
Improved: Reduced Chainsaw Hint to 15m max
Improved: Shifted RFID Scan output text to Systemchat and shortened sound

Update: 25 Nov, 2022 @ 2:39pm

Update: 20 Nov, 2022 @ 9:14am

added: potsherds
added: 4 old vase that can be opened
added: amber gem
added: 2 types of cigarette rods that can be unpacked
added: 2 types of cigarette packs that can transmorphed to murshin cigs if you have that mod activated
added: single cardridge 50cal
added: 4 types of old crates that can be smashed
added: Survival Handbook to explain essentials of the ARPI survival system. Read it! :D

Update: 13 Nov, 2022 @ 9:33am

Change notes follwes in next update