Garry's Mod

Garry's Mod

[VJ Base] Friday the 13th: The Game SNPCs
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Update: 31 Oct, 2018 @ 2:54pm

General update

  • SNPCs spawn preview icons have been updated.
  • Decreased all SNPC's health from 3000 to 2600.
  • Compressed .wavs into .mp3. Because of this, the required Sounds addon is no longer avaliable to download.
  • Decreased the overall file size.

Jason Voorhees (Part 2)
  • Replaced his Pickaxe with a more realistic Pickaxe.

Jason Voorhees (Part 2, 3, 4, 5, 6, 7, 8, 9, X, Savini)
  • Implemented the ability for all the Jasons to charge at their enemy when in close proximity.

Bug Fixes

Jason Voorhees (Part 2, 3, 4, 5, 6, 7, 8, 9, X, Savini)
  • Fixed idle animations not playing correctly.

Update: 13 Jun, 2018 @ 12:34pm

Friday the 13th: The Game SNPCs Change Notes – June 13, 2018

+ Decreased the amount of health each Jason recieved upon hitting a Player/NPC from 35 to 3hp.
-The Jason's seemed to lose very little to no health when attacking a group of NPCs or a single NPC that also uses melee combat. This change will balance things out for when he's in combat as he still has health regeneration.

+ Increased the LastSeenEnemyTimeUntilReset to 60 seconds for both running and running/teleporting variations, and 160 seconds for both the walking and walking/teleporting variations.
-This change was done to enable the Jason's to be able to hunt you down for a longer period of time, being more useful when playing with friends and such.

+ Each Jason now has a 50/50 chance of "dropping" their mask on death (the creator of the models didn't include props for the Jason's mask).
-This was done as people have been requesting some sort of version where Jason looses his mask upon a certain precentage of health lost. I decided to implement a 50/50 chance for each Jason's mask being on or off upon death to satisfy the people who prefer his mask being on or off upon death.

Update: 12 Jun, 2018 @ 4:33pm

Friday the 13th: The Game SNPCs Change Notes – June 12, 2018

+ Increased Jason Voorhees X Machete damage from 50 to 75. The bleeding over time will make the total damage output 80. (Forgot to include this in the last patch, my apologies.)

Update: 12 Jun, 2018 @ 3:48pm

Friday the 13th: The Game SNPCs Change Notes – June 12, 2018

+ Increased the Sight Distance for all Jasons
+/- Jason's will now spawn in front of the Player/NPCs/SNPCs instead of behind.
+ Fixed some Jason's teleportation being longer/shorter than others.
+ Fixed Jason Part 2 not having a slow down effect.
+ Given Jason Voorhees X knockback on hit now (damage being increased from 50 to 75 (80 in total from bleed) next patch).

Update: 8 Jun, 2018 @ 9:05am

Friday the 13th: The Game SNPCs Change Notes – June 8, 2018

+ Jason's will now spawn a bit closer behind you.
+ Improved Jason's wielding an Axe melee attack distance and damage distance.

Update: 7 Jun, 2018 @ 11:33pm

Friday the 13th: The Game SNPCs Change Notes – June 8, 2018

+ Implemented $nodecal 1 into each models' .vmt to prevent crash

Update: 7 Jun, 2018 @ 8:06pm

Friday the 13th: The Game SNPCs Change Notes – June 7, 2018

+ Fixed the Machete being an error.
+ Fixed the walking variations of the Jason's not walking.

Update: 7 Jun, 2018 @ 12:39pm