RimWorld

RimWorld

Higher Power
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Update: 5 Oct, 2024 @ 11:42pm

Added the autocut tab feature for the level 2 wind turbine. (1.4-1.5)

Update: 11 Apr, 2024 @ 8:37pm

-Updated to 1.5.

Update: 20 Oct, 2023 @ 8:21am

-Minor correction of ingame mod description.

Update: 20 Oct, 2023 @ 8:13am

-Added uiOrder to all buildings. (1.4)
-Added Toxifier Generator LV2 building. (1.4)
-Updated the stats of various buildings to fix inconsistances between versions. Detailed below.
#Battery LV2
-Changed PathCost for Battery LV2 from 70 to 50. (1.2-1.4)
-Changed Mass for Battery LV2 from 40 to 20. (0.18-1.4)
-Changed Beauty for Battery LV2 from -18 to -15. (0.19-1.4)
-Changed StaticSunShadowHeight for Battery LV2 from 0.5 to 0.2. (0.19-1.4)
-Added DestroySound BuildingDestroyed_Metal_Medium for Battery LV2. (1.2)
#Chemfuel Generator LV2
-Added ShowAllowAutoRefuelToggle for Chemfuel Generator LV2 (1.1-1.4)
-Changed WorkToBuild for Chemfuel Generator LV2 from 3000 to 3750. (0.19-1.4)
-Changed FuelConsumptionRate for Chemfuel Generator LV2 from 4.0 to 4.5. (0.19-1.4)
-Changed FuelCapacity for Chemfuel Generator LV2 from 50 to 60. (0.19-1.4)
#Solar Generator LV2
-Changed PathCost for Solar Generator LV2 from 70 to 50. (1.2-1.4)
-Added DestroySound BuildingDestroyed_Metal_Big for Solar Generator LV2. (1.2)
-Changed Steel Cost for Solar Generator LV2 from 300 to 200. (0.18-1.4)
-Changed Flammability for Solar Generator LV2 from 1.0 to 0.7. (0.19-1.4)
#Wind Turbine LV2
-Changed Passability for Wind Turbine LV2 from Impassable to PassThroughOnly. (1.3-1.4)
-Added PathCost and CanOverlapZones for Wind Turbine LV2. (1.3-1.4)
-Changed Flammability for Wind Turbine LV2 from 0.4 to 0.5. (0.19-1.4)
-Changed ComponentIndustrial for Wind Turbine LV2 from 6 to 4. (0.19-1.4)
-Changed ConstructionSkillPrerequisite for Wind Turbine LV2 from 8 to 6. (0.18-1.4)
-Added DestroySound BuildingDestroyed_Metal_Medium for Wind Turbine lv2. (1.2)
#Geothermal Generator LV2
-Changed WorkToBuild for Geothermal Generator LV2 from 12000 to 24000. (0.19-1.4)
-Changed Flammability for Geothermal Generator LV2 from 1.0 to 0.5. (0.19-1.4)
-Changed Steel Cost for Geothermal Generator LV2 from 800 to 680. (0.19-1.4)
-Added DestroySound BuildingDestroyed_Metal_Big for Geothermal Generator lv2. (1.2)
#Watermill LV2
-Added SoundAmbientProducingPower WaterMill_Ambience for Watermill lv2. (1.2)
-Added DestroySound BuildingDestroyed_Metal_Big for Watermill lv2. (1.2)

Update: 21 Oct, 2022 @ 8:27am

-Updated to 1.4

Update: 31 Jul, 2021 @ 1:31pm

-Updated the preview image.
-Added information in the description when looking at the mod list UI.

Update: 30 Jul, 2021 @ 7:56am

-Added direct support for 0.18 and 0.19.

Update: 20 Jul, 2021 @ 5:00pm

-Updated to 1.3

Update: 12 Aug, 2020 @ 7:54pm

-Updated to 1.2

Update: 14 Apr, 2020 @ 2:24pm

-Fixed Advanced Power not requiring Watermill Generator tech (1.1)
-Fixed Advanced Power not requiring Watermill Generator or the Multi-Analyzer tech (1.0)