Golf It!

Golf It!

Higher Duywin Forest (18h)
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Update: 29 Jun, 2018 @ 2:10am

Environment update, amplified fog and altered color treatment for improved immersion.

Update: 25 Jun, 2018 @ 9:51pm

Updated pathway gap in hole 18 added a bit of landscape to embelish the 18-experience a bit.

Update: 25 Jun, 2018 @ 4:42pm

Updated hole 16 to balance the gameplay a bit more as well; one of the paths required too power and angle that was too specific; this allows for better player experience overall. Still difficult.

Update: 25 Jun, 2018 @ 4:17pm

Huge balancing update to alleviate the difficulty of the course; yes, it's still tough - but it's more enjoyable now and far less ragey.

Update: 22 Jun, 2018 @ 10:58pm

Hole 16 and 13 reworked to remove obstacles for balancing. Tested, retested holes 1-18, trick shots for the holes designed with short cuts, hole in 1 opportunity holes, and all obstacle / booster velocities, ramps, distances. Playability 100%, average strokes are all PAR for each, with Condor, Albatross, Eagle and Birdie options throughout. Final version, may tweak landscape aesthetics in time.

Update: 22 Jun, 2018 @ 8:00pm

Removed some clipping problems with the map design tracks on various hole's start points; some objects have square hit boxes where they appear to be round, and it causes collisions. Took out a few boost areas as well; to keep players on the course.

Update: 22 Jun, 2018 @ 1:19pm

Found an error on hole 7. Patched that.

Update: 22 Jun, 2018 @ 1:05pm

Balancing for various holes, reworked obstacles on 11, 9, 17, 16. Altered fog color to amplify the mood of "early morning" in the forest.

Update: 21 Jun, 2018 @ 2:41pm

Balancing changes to holes 7, 9, 11, 12, and 18. Added additional Reset Areas to assist with prolonged out of bounds rolling to help save time.

Update: 21 Jun, 2018 @ 1:23pm

Spit and polish. Balanced and tested holes 1 - 18 (first round). Added signs for various holes (not all); tons of embelishments.