Left 4 Dead 2

Left 4 Dead 2

[PRETTY OBSOLETE] Viewmodel Misc Fixes
Showing 1-10 of 10 entries
Update: 13 Aug, 2018 @ 5:49am

-Fixed the uzi's bolt being too far back and tweaked the draw & reload animations to accommodate the new position

Update: 12 Aug, 2018 @ 4:42am

-Added missing includemodel for the spas-12's world model, the lack of which prevented laser sights (among other attachments) in third person from working properly

Update: 11 Aug, 2018 @ 8:00pm

-Fixed the scar's bolt clipping through the gun during the draw animation (very hard to notice but i figured if it doesn't clip during any other animation i might as well fix it here, too)
-Fixed the uzi's bolt moving when shooting because it doesn't in real life (similar to Overhauling the Originals)

Update: 31 Jul, 2018 @ 6:50pm

-Fixed the Scar being reorigined (accidentally compiled it with the .QC from a personal mod)

Update: 30 Jul, 2018 @ 11:13pm

-Fixed the scar's bolt being pulled back too far & clipping with the gun during the reload animation
-Fixed the bolt on both the military sniper and spas-12 sinking inside the gun during the walking and survivor/item pickup animations

Update: 25 Jul, 2018 @ 9:39pm

-Fixed the chrome shotgun playing the pump sound instead of the cloth movement sound when the arm extends to help up survivors
-Fixed the explosive and incendiary ammo upgrades not having sounds for the arm extending & retracting to pickup items or survivors

Update: 8 Jul, 2018 @ 8:31pm

-Fixed the medkit not having sounds for the arm extending & retracting to pickup items or survivors

Update: 27 Jun, 2018 @ 5:01am

-Fixed the ring on the world model of the Spas-12 being out of place (not sound related)

Update: 22 Jun, 2018 @ 4:29pm

-Made the M16 use its unique deploy sound instead of using the AK47's (hard to notice but it's good for more unique sound modding)

Update: 21 Jun, 2018 @ 6:54pm