XCOM 2
Wwise Mms
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Update: 16 Aug, 2023 @ 4:42pm

Fixed an issue where music would not play when going straight from skyranger into combat.

Update: 26 Jul, 2023 @ 2:24pm

Fixed issue where the same skyrnager definition would always be chosen if mix in indifferent was enabled.

Update: 23 Jul, 2023 @ 12:57pm

Fixed an issue where tactical end events were ignored.
Resolved a few warnings.

Update: 23 Sep, 2019 @ 5:40pm

Pushed another change which might improve detection of combat state in WotC and LW2.

Update: 21 Sep, 2019 @ 10:53am

Fixed an issue that made Wwise definitions much more likely to play in tactical. This fix disables checking for rain support in a definition (I doubt that anybody ever used this feature).

Added Beta E-Zed Mode(tm) support. In many cases, Wwise definitions will now restart if there is a start event for a situation (such as entering combat) but no transition event for it.

Update: 7 Sep, 2019 @ 8:20am

Update: 7 Sep, 2019 @ 8:10am

Update: 7 Sep, 2019 @ 8:02am

Resolved bug which prevented the new WotC teams (lost and resistance) being detected for certain checks.

Update: 16 Mar, 2019 @ 9:16am

Turns-remaining timer checks now only occur if a known subtitle is attatched to the timer UI. This prevents a turn timer being reported if, for example, the screen is counting down "soldiers remaining".

Added head and leg customization cameras to the "armory" so that music does not revert.

Update: 18 Nov, 2018 @ 4:56pm

Fixed bug which would sometimes prevent events driven by integer counts from being called.