Tabletop Simulator

Tabletop Simulator

(Unofficial) Exceed Fighting System: Complete (Formerly XFS: Balanced Breakfast)
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Update: 5 Apr, 2022 @ 9:26pm

[The Not Cats Update]

Removed many cats.
Hid other cats.
Disabled arenas, for now.
Made Waldo much harder to find.
Made Waldo much easier to find.
Changed default playmats.

GM (Black) should suffer fewer visual distortions on playmats.
Default view (for Black and Grey) manipulated into a more desirable position through great jank.

Update: 5 Apr, 2022 @ 1:22am

[The Cats By Kana Update]

(This is it, folks.)

Cats intensify.

(We did it.)

Cats intensify.

(But it hasn't stopped.)

Wagner added. Again. Weird.

(It's almost over, but it might be too late.)

Cats intensify.

(Hype dog may be of some use to you...)

Cats cats cats cats cats cats

Update: 2 Apr, 2022 @ 5:29pm

[The Cat Update, Part 5]

Reference generators should now properly support Megumin (and any other characters who only have one unique card). Automatically-generated references still don't work properly, though.

Introducing Dante™ from Devil May Cry™! He heard his bro showed up and starting breaking stuff, so he's here to get stabbed. I mean to stab things.

Reclassified Tony Hawk as a Secret Boss (rather than a Hidden Character). Whoops.

Cats intensify.

Update: 1 Apr, 2022 @ 6:29pm

[The Cat Update, Part 4]

Cats intensify.

Update: 1 Apr, 2022 @ 4:08pm

[The Cat Update, Part 3]

Cats intensify.

Update: 1 Apr, 2022 @ 11:18am

[The Wagner Updaet]

Added Wagner.

Corrected Waldo. Added a clue.

Cats intensify.

Update: 1 Apr, 2022 @ 8:40am

[The Cat Update, Part 2]

Tracked down Norin.
Washed Ogre Magi's mouth out with soap and water.
Made Waldo (much) harder to spawn by accident and (slightly) easier to spawn on purpose.

Cats intensify.

Update: 1 Apr, 2022 @ 12:21am

[The Cat Update]

Dropped some customs. Swept them up with a dustpan.
Their friends and relatives seem upset. They have rushed the stage. Mind the Random buttons.

Be particularly wary of:
Ballot, Ulrik's long-lost brother and avatar of Red Horizon!
Culex, dark knight of Vanda!
Enkidu, now with Enkidu more Enkidu per Enkidu!
Fortuna, ready to play cards!
Guilty Gear's Ky Kiske!
Skull Kid, but listed alphabetically under "M" for some reason...
Molly!
MTG's Norin the - wait, I think he left already.
A pair of Ogre Magus... or is that a single Ogre Magi?
Guilty Gear's Potemkin!
KOF's Rugal Bernstein! He was in here before, just reminding you to beware.
!Indines' Sagas seities sagaS 'senidnI!
Guilty Gear's Sol Badguy!
Tony Hawk as himself!
Someone who isn't Dante, from Devil May Cry!
Waldo or Wally, depending on your region! Wait, where'd he go?

Welcome back to the stage of history.

By popular demand (Kana asked nicely about a year ago), the module now contains considerably more "cats". Due to a lack of available information on what exactly a "cat" was, I did some Googling and provided representative "cat" where able. Unfortunately, I have a work meeting in the morning, so the module contains only about 17% the planned "cat".

Added some playmats. Improved various defaults.

Turvy'd a topsy or two.

Update: 28 Mar, 2022 @ 11:34pm

[The Chaos Update]

Added Chaos.
Added two additional wings (fore and aft), including seats for their respective players (pink/brown and white/teal).
Added a toggle for each wing. The toggles are thorough, but unintelligent. (They can and will toggle pretty much everything on a wing, but the rewind/load features will permanently lose track of anything that was toggled off in the save they're loading.)
Added trash bags. Moved the other trash bags around, then moved them back where they were.

Updated lots of code to accommodate 10 seated players.
The miniaturized playmats will now load low-res preview images when available. (Full-size playmats still use the full-res images.)
Attempted to iron out bugs related to saving/loading/rewinding. We'll see how that went.

Still haven't re-enabled the Bag of Lag, alas.
Accidentally deleted a secret.

Update: 24 Mar, 2022 @ 7:30pm

[The Validation Mode Update]

Added a new fan-made playmat, courtesy of IcePopAddict!
Added Validation Mode (disabled by default).

When enabled, cards are checked against all other cards in the module when they are picked up or when they pop into existence. If they are found to be a duplicate of a module-generated card somewhere else in the module, an alert sounds and players are informed that a duplication glitch has been detected.

The very first time a duplication glitch occurs, there will generally be no immediate notification, since the duplication itself does not register as a card being picked up or created.