Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fast Dynamic Timer (Update 3.5)
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Update: 4 Apr, 2019 @ 4:07pm

Mod Title Correction

Update: 4 Apr, 2019 @ 3:56pm

Partially reverted previous update to better balance the midgame timer.

Update: 2 Apr, 2019 @ 6:32pm

Reduced starting time and city-count scaling.

Update: 9 Mar, 2019 @ 7:37am

This update should resolve the issue with World Congress.

Update: 17 Feb, 2019 @ 10:51pm

Now has a time limit increase for World Congress turns,

Update: 14 Feb, 2019 @ 5:54pm

Confirmed compatible with Gathering Storm.

Update: 2 Dec, 2018 @ 3:01pm

New formula: 70 +5 per max city + 1 per max unit

Update: 2 Dec, 2018 @ 7:38am

File Name Correction

Update: 1 Dec, 2018 @ 9:28pm

Unit Scaling Reintroduced, City Scaling Reduced, and starting time slightly reduced.

Update: 28 Jul, 2018 @ 6:56pm

Increased base timer to 75. Decreased scaling to 7.