FINAL FANTASY XV WINDOWS EDITION

FINAL FANTASY XV WINDOWS EDITION

Solid Snake (Prompto)
Showing 1-10 of 10 entries
Update: 26 Sep, 2018 @ 9:24am

Tweaked face diffuse and normal maps.

Update: 25 Aug, 2018 @ 1:45am

MAJOR UPDATE:
- Re-rigged most of the model from scratch.
- Overhauled facial animation.
- Got rid fo the "zombie eyes" which were present in some of the cutscenes.
- Improved face materials.
- Added better eyelashes.
- Added HD bandana textures.
- Added bandana physics.
- The model uses a more complex skeleton rig, so joints like the wrists, elbows and knees should twist and bend more realistically.
- Changed the Philanthropy logo to the Kingsglaive emblem.

Update: 21 Aug, 2018 @ 6:25pm

Improved hair rigging; Improved eye rigging; Increased hair alpha channel resolution.

Update: 29 Jul, 2018 @ 9:06pm

Reduced hair gloss; Added suit AO layer.

Update: 28 Jul, 2018 @ 5:49pm

MAJOR UPDATE:
- Improved hair transparency
- Removed hard polygon edges in hair
- Uses proper hair diffuse colours
- Re-enabled face normal maps; AO normal map bug fixed! :D
- Added subtle hair physics. (Couldn't find any physics bones to weigh the bandana to. Sorry. :( )
- Adjusted neck weights
- Adjusted bandana weights

Update: 9 Jul, 2018 @ 4:18pm

Fixed bandana normal maps; Tweaked eyebrow weights.

Update: 8 Jul, 2018 @ 7:36pm

Fixed specular shading.

Update: 8 Jul, 2018 @ 1:15pm

Fixed offset normal maps.

Update: 6 Jul, 2018 @ 2:18am

Changed the head size to be more in line with everyone else's.

Update: 5 Jul, 2018 @ 4:28pm