ARK: Survival Evolved

ARK: Survival Evolved

eco's Primordial Decor
Viser 1-10 af 32 forekomster
< 1  2  3  4 >
Opdatering: 21. dec. 2022 kl. 9:33

Adjustments:
Fixed missing sound on Giant Gate
Ladders now easily snap to Floating Troposphere Islands. Increased range of snap by 100x. Meaning you should be able to stand on the ground and snap the ladder to your Floating Island.
Increased Inventory Slots in all Food Storage from 25 to 150

Mod Optimizations:
Reduced Mod size by 12mb

Opdatering: 6. apr. 2022 kl. 11:11

Adjustments:
All Conclave and Chief Tents have increased pickup timer set to 10 seconds

Opdatering: 23. dec. 2021 kl. 6:15

Adjustments:
Added missing Water Catcher into the Troposphere Crafting Table

Opdatering: 8. sep. 2021 kl. 9:08

Adjustments:
Fixed duplication bug with the Water Catchers

Opdatering: 18. aug. 2021 kl. 8:00

Adjustments:
Fixed Collision on all objects so that they can be easily placed on Rafts and Platform Saddles
Adjusted Bed Collision so that plushies can be placed on them if wanted

Opdatering: 20. nov. 2020 kl. 9:40

HOTFIX
Fixed crashing issue when adding different types of meat into the Meat Spoiler

Opdatering: 4. nov. 2020 kl. 9:41

Added:
Primordial Traps:
Forest: Ants
Brine: Coels
Everglades: Piranahas
Arid: Compys
Subterrane: Dung Beetles
Troposphere: Beehive
Tundra: Penguins
Volcanic: Spiders
Trap Bait

Each Trap is fed with Trap Bait, just as you would a Plant Turret. Once the Bait is set it will then attract biome specific creatures to that area. Since the creatures are fed by you they wont attack you or your allies but they will attack enemies!

Place the Traps in areas that look natural and an enemy might just find himself fighting off a swarm of bees!

There is a specific Trap for each Tribe in Primordial Decor! They will feature creatures found within those biomes and are created to look organic!

All Primordial Traps are enemy trigger only with no dino resource harvesting. They aren't tamable by anyone and will despawn when their timer runs out.

Opdatering: 25. okt. 2020 kl. 9:07

Adjustments:
Buildings or Tents and items are now considered adobe class
Increased Hypothermic and Hyperthermic Insulation
PreventPickup and PreventDemolish tags added to tents so that the s+ and super structures guns won't pickup or demolish them on accident

Opdatering: 4. sep. 2020 kl. 9:17

Adjustments:
Fixed missing Conclave tent from Volcanic CT
All items can now be placed on foundations if desired

Opdatering: 29. juli 2020 kl. 5:01

Added:
Primal Crystal can now be added to Feeding Trough