ARK: Survival Evolved

ARK: Survival Evolved

eco's Primordial Decor
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Mis à jour le : 21 déc. 2022 à 9h33

Adjustments:
Fixed missing sound on Giant Gate
Ladders now easily snap to Floating Troposphere Islands. Increased range of snap by 100x. Meaning you should be able to stand on the ground and snap the ladder to your Floating Island.
Increased Inventory Slots in all Food Storage from 25 to 150

Mod Optimizations:
Reduced Mod size by 12mb

Mis à jour le : 6 avr. 2022 à 11h11

Adjustments:
All Conclave and Chief Tents have increased pickup timer set to 10 seconds

Mis à jour le : 23 déc. 2021 à 6h15

Adjustments:
Added missing Water Catcher into the Troposphere Crafting Table

Mis à jour le : 8 sept. 2021 à 9h08

Adjustments:
Fixed duplication bug with the Water Catchers

Mis à jour le : 18 aout 2021 à 8h00

Adjustments:
Fixed Collision on all objects so that they can be easily placed on Rafts and Platform Saddles
Adjusted Bed Collision so that plushies can be placed on them if wanted

Mis à jour le : 20 nov. 2020 à 9h40

HOTFIX
Fixed crashing issue when adding different types of meat into the Meat Spoiler

Mis à jour le : 4 nov. 2020 à 9h41

Added:
Primordial Traps:
Forest: Ants
Brine: Coels
Everglades: Piranahas
Arid: Compys
Subterrane: Dung Beetles
Troposphere: Beehive
Tundra: Penguins
Volcanic: Spiders
Trap Bait

Each Trap is fed with Trap Bait, just as you would a Plant Turret. Once the Bait is set it will then attract biome specific creatures to that area. Since the creatures are fed by you they wont attack you or your allies but they will attack enemies!

Place the Traps in areas that look natural and an enemy might just find himself fighting off a swarm of bees!

There is a specific Trap for each Tribe in Primordial Decor! They will feature creatures found within those biomes and are created to look organic!

All Primordial Traps are enemy trigger only with no dino resource harvesting. They aren't tamable by anyone and will despawn when their timer runs out.

Mis à jour le : 25 oct. 2020 à 9h07

Adjustments:
Buildings or Tents and items are now considered adobe class
Increased Hypothermic and Hyperthermic Insulation
PreventPickup and PreventDemolish tags added to tents so that the s+ and super structures guns won't pickup or demolish them on accident

Mis à jour le : 4 sept. 2020 à 9h17

Adjustments:
Fixed missing Conclave tent from Volcanic CT
All items can now be placed on foundations if desired

Mis à jour le : 29 juil. 2020 à 5h01

Added:
Primal Crystal can now be added to Feeding Trough