Counter-Strike 2

Counter-Strike 2

New Doost 2 [temp name]
Showing 1-10 of 11 entries
< 1  2 >
Update: 14 Jul, 2019 @ 11:08am

Update: 7 Jul, 2019 @ 4:31am

"Laying it all out" Update.

Additions:
Added Layout changes, not gonna name them seeing there are alot of them.

Added clips at underpass stairs.
-------------------------------------------------
Fixes:
Fixed out of map glitch.

Fixed Bots jumping near walls for no reason.

Fin.

Update: 6 Jul, 2019 @ 7:15am

Update: 6 Jul, 2019 @ 7:11am

Hopefully fixed loading error.

Update: 6 Jul, 2019 @ 6:35am

Updated out of map spots, removed old sniper place.

general clipping fixes.

Update: 4 Jul, 2019 @ 10:22am

Update: 4 Jul, 2019 @ 10:19am

Update: 4 Jul, 2019 @ 10:12am

Update: 11 Jul, 2018 @ 10:09am

[DOOST] The Alley Update


Additions

-changed window height in fedora room so you can jump out the window (like yeet)
-moved B site to the corner that mean B alley is gone.
-B site extended
-removed the weird stupid alleyway at mid wich server no other purpouse than to get bots stuck, and i swear i was either drunk and/or high when i added that.
-added clipping to mid stairs
-added some roof and started making places more like rooms to fit the theme that @Donald [Unsullied] *In-Active* suggested.
-raised the skybox so grenades don't bounce off them if thrown too high. (thanks @TheDrunkenFOX for playtesting)
-added a billboard near "well" to bounce nades of off.
FIXES

-there was a weird geometry bug near B site to the left route, so i deleted it.
-fixed 5 unit gaps between walls so smokes can't get stuck between them.
-fixed other misc texure bugs

Update: 10 Jul, 2018 @ 5:23am

Made middle higher, removed stupid clipping ( forgot why i added it in the first place) that bots got stuck on.