Left 4 Dead 2

Left 4 Dead 2

Overhauling the Originals
Showing 1-8 of 8 entries
Update: 15 Aug, 2018 @ 4:09pm

-Changed Mac-10's firing particle
-Fixed misaligned blended camera angle on Mac-10's reload animation

Update: 14 Aug, 2018 @ 5:43pm

-Fixed maladjusted UV on Beta P220's barrel
-Improved underside of Beta P220
-Restored unused P220 world model

Update: 31 Jul, 2018 @ 2:07am

-Flipped the scope on the Mini-14
-Adjusted hand positioning on Mini-14 reloading
-Bullets are visibly absent when a mag is being taken out during Mini-14 reload

Update: 30 Jul, 2018 @ 4:17pm

-All four beta pistols have their noise details added back in
-The Beta P220 has it's E3-era silver slide
-Removed some unneccesary texture files
-The Uzi's bolt no longer reciprocates during firing (Thank you Tracy :heart:)
-The Uzi's ejection port moves with the bolt during deploy and reloading

Update: 20 Jul, 2018 @ 3:04pm

-The M16 has it's old L4D1 beta-era jigglebone back
-Moved the flashlight on the M16 to the right end of the foregrip
-Adjusted distorted UV on the rear sights of the M16's view model
-The M16's world model uses the magazine from the view model
-Minor improvements in the sequence transitions with reloading the shotguns (they remain partially wonky)
-Improved the jigglebones on the Spas' sling chain (it remains a bit quirky)
-Improved smoothing on the Uzi's view model
-Improved the jigglebone on the Uzi's sling chain (seemingly quirk-free now!)
-Fixed the muzzle attachment on the world model of the M60 facing the wrong direction

Update: 12 Jul, 2018 @ 8:27am

-Removed mp5 model. Whoops.

Update: 11 Jul, 2018 @ 7:39pm

-Removed extra firing animations on the AK - they're not performing well enough online for most people
-Smoothened out the camera motion on the Hunting Rifle's melee animation
-Shortened the barrel on the Desert Rifle to match the new length with the view model - forgot to do that

Update: 8 Jul, 2018 @ 10:40pm