Planet Coaster

Planet Coaster

Klugheim - Phantasialand Recreation (Taron & Raik)
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Update: 5 Jan, 2019 @ 9:20am

Happy new year everyone!
After some break, we decided that it is time to revisit Klugheim again to adress some issues and make use of the latest DLC. Changes this time include:

- fixed the incomplete wall in the extended queue area
- fixed the floating tree in the same area
- for some reason, Taron was reported to be not connected to the path, this has been fixed
- completely rebuild Raik using the SLV coaster, for a much more realistic ride cycle
- Reworked Raiks lighting effects to work with the new ride
- added a sound effect when going up the lifthill on Raik

Update: 25 Sep, 2018 @ 11:48am

Update: 31 Aug, 2018 @ 10:08am

- Removed the wheel in front of tarons entrance
- reworked some rocks near the end of Taron
- Fixed an issue with the 3-Tube track under the trimms to poke out

Update: 26 Aug, 2018 @ 6:13am

Still not finished, but a few more details have been changed

- reshaped the helix before the trimms
- reworked the exits of Taron and Raik
- added a few more details
- removed the screenmounts floating arround
- started work on the FengJu Roof

Update: 17 Aug, 2018 @ 2:02pm

We found a few more details wich were'nt detailed enough for us....

- removed some wooden parts i forgot to remove earlier
- added the white benches next to the waterfall and the entrance next to Colorado adventure
- repositioned a few scenery pieces
- added some detailing to a few areas

More work will be done this weekend, but i wanted to get this one online to adress the "flying floor" issue.

Update: 12 Aug, 2018 @ 9:49am

Hopefully the final update we have to do:

- fixed a few more issues with some theming
- Raik now has switching lights in green/red, depending on it's current direction
- removed the flickering lights in raik's station, as it interfered with the flickering arround it, looking strange
- added more plants to the "green wall" to make it look more like the real wall.
- added the big face in the rocks after the second launch
- added flickering for the lighting in launch 2
- removed some parts wich were not visible, increasing the performance
- added a few details to some rocks
- changed some glasses in the tavern to real ones, allowing you to look inside and creating a more realistiv look
- added a missing light
- added a few screens, to create a more realistic look
- overhauled a wall piece close to Taron's entrance
- added some controlboxes in Taron's station
- made Taron darker for a more realistic feel, also changed the colour of the connector-pieces

Update: 4 Aug, 2018 @ 6:23am

Yet another update, to improve the overall experience.

- Fixed a few more issues with theming elements
- Improved the Raik-queue
- Fixed some issues with the flickering light
- The trench from the second launch is now flickering

Update: 17 Jul, 2018 @ 1:02pm

Just a small update: Fixed some issues with the ground, added missing lights and signs. Also made the lights in Klugheim flicker.

Update: 14 Jul, 2018 @ 2:49pm

Thank you for your support!
As 1.7 rolled in, many new parts have been added, wich needed to be added in Klugheim!
Overall list of changes:

- Fixed some holes in the theming
- The chimneys now smoke occasionaly
- Fixed some Issues of Scenery poking out
- Redesigned parts of the layout to be smoother (Tunnel-entrance, S-Bend before Launch 2, High "S", 2nd Overbank, Twisted Camel Back and the turn above the station)
- also raised the track near the finish a little bit to look more realistic
- adjusted connector-pieces wherever necessary
- massivly increased performance and reduced loading times by using the new vintage roofing as a floor. It looks even better now, and saved about 30k parts alone.
- We also overhauled pretty much every support with the new custom supports, also reducing part count by ~300 parts per support! Also added 2 missing supports
- Optimized the tunnel after Launch 1 to be narrower and making the headchoppers less dangerous

Some infos on what's up next: Adding some more details to some wood structures, making the lights flicker sometimes

Update: 9 Jul, 2018 @ 11:34am