Stellaris

Stellaris

[OBSOLETE] Combat Regeneration
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Update: 28 Mar, 2020 @ 8:53pm

Updated to 2.6.
Once disabled, starbases now require 75% of hull to be reactivated.
Savegame compatible but only affects new starbases.

Update: 1 Jul, 2019 @ 8:33pm

Starbase now also regenerate HP while in combat.

To compensate, the threshold at which a starbase is restored is increased to 50% of max hull.

Update: 16 Jul, 2018 @ 1:45am

  • Work around to marauders perma-attacking starbases by setting the starbase self-repair timer to 1 day. This should allow starbases to be shut down for the duration while at the same time give defenders a chance to prevent that from happening by still allowing self-repairs to come quicker.

Update: 10 Jul, 2018 @ 5:10pm

Initial Upload