Tabletop Simulator

Tabletop Simulator

Barenpark w/ Bad News Bears (Scripted)
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Update: 11 Aug, 2023 @ 3:49pm

Forgot to turn off debug in previous upload.

Update: 11 Aug, 2023 @ 3:44pm

Fixed Snap points to work with newer TTS updates

Update: 19 May, 2020 @ 7:50pm

New update to TTS fixed a bug that I was taking advantage of.

setSnapPoints() clears all existing snap points, then creates new ones. Until the update, if I ran setSnapPoints multiple times in the same frame, it wouldn't clear multiple times, and I can get them all to exist.

Now I have to create a table, and create them all with one instance of setSnapPoints.

Update: 13 Apr, 2020 @ 10:08pm

Fixed dark spots on tiles by "edge splitting" the models, and re-uploading them.

Update: 4 Feb, 2020 @ 3:15pm

Added chat Commands of "Score Off" and "Score On" for players who don't always want it displayed.

Update: 3 Feb, 2020 @ 4:54pm

Fixed Number of Animal Houses supplied for 3 player games

Update: 1 Jan, 2020 @ 8:16am

Removed back of supply board, which was creating errors

Update: 29 Nov, 2019 @ 6:33am

Achievements with names starting with "Achievement: Rivers in Corners" had a missing "s",preventing them from getting counted by the scoring scripts. Fixed now.

Update: 16 Nov, 2019 @ 5:39pm

Added note on Achievement Dice, and set script to re-roll if Rotation Value is invalid

Update: 15 Nov, 2019 @ 7:45am

Big Expansion Update:
*Added "The Bad News Bears" Expansion.
*re-wrote code to be more streamlined and accepting of new input.
*replaced Tokens with Models for faster loading times.
*replaced stacks with Bags that update when taken from or added to.
*anything from supply board positions itself when dropped on supply board.
*activated hands to act as personal supply.
*Achievement Dice are now more versatile, and can be swapped out.
*Achievement Dice can be locked or rolled individually, based on if they are on the board.
*arrows at base of Entrance Cards will shift play area left or right.