Total War: WARHAMMER II

Total War: WARHAMMER II

Trolls for The Trollking (Updated)
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Update: 27 Nov, 2018 @ 1:14pm

Fixed a problem for Throgg's 'Raw Might' skill perk only granting a bonus to non-ap melee damage.

Fixed the same problems for the 'Bloodlust' and 'Hit Harder' perks.

Update: 25 Nov, 2018 @ 10:26am

Fixed 'The Lord of the Monsterhorde' not doing what it was supposed to do.
Now it should apply for all the correct units in the correct way.
Also nerfed the recruitment time reduction to -1 turn because the game had problems to handle the reduction of -2 turns for all the different units with different recruitment times.

Fixed the 'Battlehardened Kin' perk not granting the recruitment rank bonus when recruiting locally.
Removed the recruitment rank bonus to Troll Lords (which was defunct anyways). Turns out that the game handles generals differently than normal units. You dont grant a recruitment bonus to a specific kind of general, you grant it to all generals or none. And since Throgg buffing up Marauder Chieftains makes no sense I rather remove the bonus. The perk is still strong enough imho.

Update: 24 Nov, 2018 @ 2:58pm

Miscallenous bugfixes, the most important of which being:

Fixed Throgg's lvl 7+ elite skills actually not having a level range and thus not applying to any unit ever. They should work now!

Update: 9 Nov, 2018 @ 8:38am

Fixed a bug accidently introduced in the last update.

Throgg's 'Lord of the Monsterhorde' skill now correctly increasing upkeep for Norscan Marauder units again instead of Chaos Marauders.

Update: 8 Nov, 2018 @ 2:45pm

Updated for Vampire Coast.

Hotfixed crashes introduced by Vampire Coast.

Fixed Natural Carmouflage actually not having an Interception range and therefore granting normal hide & stalk in forests to forest trolls.

Update: 15 Sep, 2018 @ 7:47am

Small bugfixes

Removed Siege Attacker from Forest Trolls. They were never meant to have it, quite the contrary. They are not doing well against gates at all (compared to other Trolls).

Update: 14 Sep, 2018 @ 7:52am

Added Forest Trolls and the Throgg's Company RoR (recruitable at the landmark in Erengrad).
Moved The Bloody Avalanche to their new home in Kislev.

Rebalanced the Troll Lord Food skills to make them all roughly equal. Many of them were too powerful while some were too weak in comparison. Now they are all roughly worth 4 skill points in normal skills (usually with two level 2 skill effects or one level 1 effect combined with a more powerful effect like frenzy for example). The ones that worsen your standing with several factions are a bit above curve to compensate for the bigger diplomatic penalty.

Added 2 more skins for Troll Lords in custom battles as well as campaign.

Added the 'Bane of the Forest' skill for Throgg to create a rank 7 skill for Forest Trolls.

Added 2 new possible traits for Troll Lords, Mindless Hoarder and Dumb Luck.

Some minor bug fixes.

Savegame compatible in my tests.

Update: 21 Aug, 2018 @ 2:24pm

Unfortunatly not savegame compatible this time. While the mod still works, the skill rework will screw over the skilling of Throgg in saved games.

The mod now upgrades the main settlement building of Winterpyre and the Tower of Khrakk (allowing you to immideatly build the Troll building chain if you so wish).

Added a new lord: Troll Lord.

Reworked Throggs skilltree a bit to be more geared towards trolls.

Some small bugfixes.

Update: 8 Aug, 2018 @ 7:09am

Added Stone Trolls and the Shipwrecker RoR.

Savegame compatible in my tests.

Update: 31 Jul, 2018 @ 3:47am

Improved a.i. usage for rivertrolls - should now be recruited by the a.i. in campaign if Wintertooth makes it that far.