Garry's Mod

Garry's Mod

gm_bunkerwip
Showing 1-3 of 3 entries
Update: 23 Jul, 2018 @ 11:31pm

Update #2

I've decided to change the theme to a close quarters deathmatch. The map can still be used for roleplay, but most updates will now be with gunplay in mind.

New Additions:
-Multiple spawn locations.
-Second floor!
-Three jail cells. Two accessable.
-Unfinished "armory" area.
-Shocky door. (Won't hurt you FYI)
-Turned all toggle-able doors into regular open-and-close-on-a-scheduale doors.

Still need to add...
-Warehouse
-All of the outsode
-Bug fixes

**Note**
I am going to add ventilation shafts like the surface > level 1 connection shaft to make escape routes and paths to secret areas!

KNOWN BUGS: (IF YOU KNOW OF A BUG NOT LISTED, PLEASE LEAVE A COMMENT)
-Dark ceiling bug.
-Bouncy ball elevator bug.
-Black wall bug. (Only on some walls)
-Door clipping thru ceiling bug.

Thanks to everyone (:

Update: 20 Jul, 2018 @ 10:08pm

Update #1
Updated the map file.

New additions:
-A bouncing elevator that never stops and functions correctly. (I'll fix it sometime I swear)
-A stairwell that goes three stories down.
-New lighting bugs!
-An entrance to the bunker on the surface, aslong with a cliffface.

Planning-to-add... :
-A sun.
-A working 3d skybox
-Train tracks on the cliff with maybeee a passing train.
-Second floor like the first.
-Third, warehouse like floor at the bottom.
-Lights to the stairwell.
-Clipping on the stairwell.
-Fixing the light bugs.

Update: 17 Jul, 2018 @ 2:05pm