Garry's Mod

Garry's Mod

E.Y.E Divine Cybermancy SNPCs
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Update: 4 Aug, 2014 @ 12:05pm

=-=-=-=-= Version - 1.2.3 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added new SNPC AIs:
      • If a animal dies or gets shot, all the animals now run away
      • SNPCs no longer wander around all the time, now they sometimes stand still and look around
      • Creature SNPCs now call for help when getting damaged or has seen an enemy (Similar to human AI)
      • If a human dies, its squad's scouts will move to the location it died
      • Humans now call for help if they are damaged by something that has a unknown position
      • Many other small AI changes
    • New Menu Changes:
      • Added Weapon section
      • Added a new tab in the weapon section
      • Added 4 new settings for weapons
  • Changes & Improvements
    • Blood decal now spawns where the SNPC died
    • SNPCs now spawn from 1-3 blood decals when damaged instead of only 1
    • Updated the animation system
    • Organized the gib entity codes (It was seriously messy)
    • Changed some files around to make more support for Military SNPCs
  • Fixes
    • Fixed SNPCs only chasing one player
    • Fixed when making a SNPC follow you, they first walk instead of running
    • Fixed humans reloading right after they were spawned
    • Fixed when humans calling for help, they only call to their own class
    • Fixed some projectile bugs
    • Fixed Fireplace not always creating the fire particles
    • Fixed SNPCs that use Theme music spamming the console with a number
  • Black Mesa SNPCs
    • Added a whole new attack behavior for the bullsquid
    • Added the new human AIs from VJ Base
    • New HECU bodygroups:
      • Can now spawn with a beret
      • If they are spawned with a beret, they have a higher chance to be with a cigar or shades
      • If they spawn with a beret, they will have older looking skin
    • Scientists now run away if another scientist is hurt or killed
    • Made the Black Ops Assassin's red eye glow a bit bigger
    • Fixed humans that are following you always try to get really close to you
    • Fixed humans talking too much
    • Fixed humans talking at the same time when first spawned
  • E.Y.E Divine Cybermancy SNPCs
    • Added footstep sounds for the Manduco
    • Added new footstep sounds for the Kraak
    • Pea Beetle now gibs on death
    • Increased Kraak's knockback distance
    • Made Deus Ex's melee hit sound louder
    • All of the three animals now have 10 health instead of 20
    • Applied the new animal AI for all of the animals
    • Removed 3 useless models and over 20 useless materials

Update: 9 Jul, 2014 @ 11:07am

=-=-=-=-= Version - 1.2.1 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added a whole new animation system which fixed many bugs
    • Added throw grenade function for the human base
    • Added Glock 17 from Black Mesa Source (Useable by NPCs and Players)
    • Added a campfire entity for no reason
    • Added many new things for the AK-47
    • Menu additions and changes:
      • Added 1 new SNPC Settings: Disable Throwing Grenades(Humans)
      • Fixed some of the help notices
      • Other small changes
  • Changes & Improvements
    • SNPCs now lag a bit less(Ex: Went from 45 to 50)
    • Humans now aim with their weapons
    • All theme music's now fade out in 2 seconds instead of 3
    • Changed some file names and moved some files around
    • Many code changes that will help make SNPCs much easier in the future
  • Fixes
    • Fixed SNPCs attacking through walls
    • Fixed Humans reloading very rarely
    • Fixed humans sometimes getting stuck when deciding to shoot or move while there is a prop in front of them
    • Fixed animation system becoming broken sometimes and needing to restart the game to fix it
    • Fixed over 30 bugs that came with the latest Garry's Mod update!
    • Many fixes for the AK-47
  • Alien Swarm SNPCs
    • Added more effects and particles for Boomer's death
    • Increased Boomer's explosion damage range
    • Updated all the functions to the latest VJ Base (This pack still had functions that I made before VJ Base even existed xD)
    • Fixed Boomer making a fire effect instead of green effects
    • Fixed Boomer's gib effects and particles not responding to any of the options or settings from the VJ Base menu
  • Black Mesa SNPCs
    • Added cloaking for Black Ops Assassin
    • Added a second pistol model for Black Ops Assassin
    • Added new sounds when the HECU Marines get hurt
    • Added two new alert sounds for the HECU Marines
    • HECU Marines now throw grenades
    • Black Ops Assassin's default weapon is now Glock 17
    • Security Guard's defaults weapon is now Glock 17
    • Security Guard's holster will now be empty if it spawns with Glock 17
    • Black Ops Assassin now drops two Glock 17s on death
    • Increased the distance Houndeye needs to start attacking
    • Security Guards will now start shooting at an enemy when they are close to the player (While following the player)
    • Menu additions and changes:
      • Added a setting to disable Black Ops Assassin Cloaking
      • Added better help notices
      • Changed some of the command names
    • Fixed Security Guard Getting stuck when attacking an enemy while trying to follow the player
    • Fixed security guard reloading or running randomly while running to reach the player
    • Fixed security guard and Scientists making an error when ignore player turns on while following a player
    • Fixed Snark trying to leap at the player through walls
    • Fixed zombies dropping a dead headcrab ragdoll that doesn't respond to any of the options or settings from the VJ Base menu
    • Fixed Bullsquid's acid spit lagging too much
    • Fixed Snark's death effects and particles not responding to any of the options or settings from the VJ Base menu
    • Removed two alert sounds
  • Dark Messiah SNPCs
    • Added a dust effects when the Giant worm is dying
    • Added sound effect when the worm is dying
    • Increased Giant Worm's melee distance
    • Giant Worm's and Spider's gas now lags less
    • Fixed the typo in the "A Giant Worm Has Been Summoned!"
  • E.Y.E Divine Cybermancy SNPCs
    • Added new spawnicons!
    • Added much better effects and particles for the Deus Ex's rocket
    • Added screen shaking effect when the Deus Ex dies
    • Lowered Deus Ex's rocket speed
    • Deus Ex's rocket and Manduco's fireball now apply proper force and damage towards props
    • Deus Ex no longer shoots its rockets when it's close to its enemy
    • Manduco is no longer flammable
    • Kraak's footstep sound now has lower pitch and is now louder
    • Fixed Deus Ex's rocket facing the wrong way
    • Fixed Evil Deer and Forma trying to leap at the player through walls
    • Fixed Deus Ex's rocket and Manduco's fireball lagging too much
    • Fixed Manduco's and Carnophage's whole body glowing in the dark
    • Fixed some lighting issues with Deus Ex's textures

Update: 31 May, 2014 @ 3:41pm

=-=-=-=-= Version - 1.2.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): Robert Fagot, VP Snipes, and Maxx Mad
Separate changelog for each addon is located in its own Change Notes tab
NOTE: If a addon is not updated/uploaded yet just wait until tomorrow!
    VJ Base
  • New
    • Added a new NPC weapon: AK-47
    • Added a new player weapon: AK-47
    • Added and changed the SNPC AI:
      • Added New and better ways for the SNPCs to find the enemy
      • Increased the sight distances from 5,000 world units to 10,000 world units
      • Humans will now call for help to SNPCs that are the same class (If they are in the range)
      • Humans are now able to shoot more guns including custom NPC weapons!
      • Humans will now time to time reload their gun
      • Humans now have a bit less accuracy with guns
      • Humans will now sometimes run away from their enemy if it is to close
      • Creatures will now wonder if their enemy is way too far
    • Added and changed prop pushing and attacking:
      • SNPCs now attack the prop before pushing it
      • The SNPC now tries to push the prop toward its enemy
      • The push force is now a lot more balanced
      • Prop now unfreeze if it is frozen
      • Props now unweild if they are welded
      • SNPCs now push blue barrels
      • SNPCs no longer push explosive barrels because they always ended killing themselves
    • New Menu Changes:
      • Added 3 new cleanup buttons: Remove all Spawners, Remove all Ground Weapons, Remove all Props
      • Added a new SNPC Option: VJ Friendly
      • Added 4 new SNPC Settings: Disable Reloading, Disable Use Regulator, Disable Friendlys Becoming Enemy, Disable Following Player
      • Added 3 new SNPC Sound Settings: Disable Breathing Sounds, Disable Become Enemy to Player Sounds, Disable Following Sounds
      • Added 2 new option for the SNPC Developer Settings
      • Added a whole new admin server settings!
      • Added new and better "Information" tab
      • Added superadmin support for the menus that require the player to be an admin
      • Added more helpful notices
      • Changed few things for the gib-related options
      • Reordered the SNPC Settings and Sound Settings
      • Developer settings menu is now admin only
      • More real time updates
      • Changed the text colors on the buttons in "Contact and Support" tab
      • Removed "Use Regulate" option
    • Added floating-fading effect for SNPCs when they die by combine ball
    • Added full support for duplicator when used on my SNPCs
    • Added full support when a game is saved with my SNPCs
    • Added Admin Health Kit
    • Added better position and angle support for all Half Life 2 weapons when the SNPC dies
    • Added custom effects
    • Added a whole new system for my addons to work better in multiplayer!
    • Added new custom particles for future addons
    • Added breath sound code, this allows me to put breathing sounds
    • Added theme music code for animal SNPC base
    • Redone everything in the Test Entity, you can go check it out in the "Entities" tab
  • Changes & Improvements
    • I tried my best to make them as less laggy as possible (But to be honest only Garry can fix the lag)
    • Gibs now fade by default (30 seconds)
    • Dropped weapons from humans now have better angle and position
    • Gib Entities now can be pushed (Depending on the damage force)
    • Decreased all SNPC sounds
    • Updated all range attacks to the latest VJ Base
    • Changed the time for idle sounds (Creature SNPCs)
    • Updated all the existing developer commands to a better system
    • New code changes and organizations
    • Replaced Test SNPC with Test Entity
  • Fixes
    • Fixed SNPCs seeing through walls
    • Fixed when turning on ignore players, SNPCs are still attacking the player
    • Fixed humans not running away from grenades when shooting at a enemy
    • Fixed double or triple alert sounds are being played
    • Fixed alert sounds not playing sometimes
    • Fixed the SNPCs not seeing their enemy when they are getting hit while idling after they had seen an enemy before
    • Fixed the SNPCs not running away when getting hit while idling after they had seen an enemy before
    • Fixed the SNPCs not turning to their enemy when they are being touched while idling after they had seen an enemy before
    • Fixed humans shooting their own allies by accident when fighting an enemy (It might still happen but it is decreased by at least 50%)
    • Fixed when humans don't have a weapon they try to walk and make a footstep sound even thought they are not moving
    • Fixed animal SNPCs not being able to walk sometimes
    • Fixed range attack sounds are being played all over the world
    • Fixed alert sounds still playing after the SNPC dies
    • Fixed hurt sounds not playing for animal SNPCs
    • Fixed for the Animal SNPCs: Alert, idle and hurt sounds not stopping when killed
  • E.Y.E Divine Cybermancy SNPCs
    • Deus Ex now shoots rockets!
    • Added idle and explosion light for the Manduco''s fireball
    • Added more explosion sounds and effects
    • Added a new hammer sound when the Kraak hits an enemy
    • Added footstep sounds for the carnophage
    • Added a better leap attack for Evil Deer and Forma
    • Added new sounds when the Evil Deer or Forma does a leap attack
    • Kraak and carnophage now have a chance of playing an animation when they see an enemy
    • Kraak's footstep sound is now louder and shakes the world when walking
    • Kraak's melee attack now has knockback
    • Increased Deus Ex's melee distance and decreased its knockback distance
    • Decreased Turtle Egg's health from 30 to 10
    • Fireball now shakes the player's screen
    • Manduco can now range attack when it is 200 world units away instead of 500
    • Fixed Manduco's fireball damaging itself and its friendlies
    • Fixed Manduco's fireball painting to many scorches which caused lag
    • Fixed some people seeing a purple checker on Manduco's fireball

Update: 28 Jan, 2014 @ 2:02pm

=-=-=-=-= Version - 1.1.0 =-=-=-=-=
New Releases: No More Room In Hell SNPCs
UPCOMING: Military SNPCs, (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs[/i]
Seperate changelog for each addon is located in its own Change Notes tab
NOTE: If a addon is not updated/uploaded yet just wait until tomorrow!
    VJ Base
  • New
    • Humans now drop their weapon on death
    • Added rare drops for humans (Grenade and Health Vial)
    • Improved Gibs
      * Added gib bases
      * Some gibs now spawn decals
      * Some gibs now have custom sounds
      * Improved gib positions, force and convars
      * All gibs now Precache, this decreases lag when gibbing SNPCs for the first time
      * Added more gib convars and more gib settings/options on the menu
    • New menu changes
      * Added Developer Settings tab
      * Added Admin Server Settings
      * Added Weapon Accuracy option
      * Added an option for humans droping weapon on death
      * Added an option to disable rare drops
      * Added 2 new cleanup buttons
      * Added 4 new settings: Disable prop pushing, prop attacking, gib particles/effects, Disable idle particles/effects, Disable Gib Decals
      * Added 1 new sound settings to disable gibbing sounds
      * Changed "SNPC" section name to "VJ SNPC Configures"
      * Updated Information tab
      * Updated Remove all corpses cleanup button
      * Fixed color and spelling mistakes
      * Reorganized the option tab
    • Added Military SNPCs configures (Future SNPC Pack)
    • Added better sound pitch code
    • Creature SNPCs now attack the following:
      * Wooden crates
      * Pallets
      * Barricades
      * Planks
      * Boards
      * Breakable Map Props(Windows and etc.)
      * PHX Panels
      * PHX Boards
      * PHX Angles
      * PHX Curves
      * PHX Domes
      * PHX Wires
      * PHX Wire Angles
  • Changes & Improvements
    • Humans are now less accurate with guns
    • Human SNPCs can now use HL2 Shotgun, Crossbow and Annabelle
    • SNPCs are now a little bit less laggy (TEST: Went from 41 to 49)
    • Updated some the animal base which fixed few bugs
    • All SNPC commands now start with "vj_npc_*"
    • Some SNPCs now lag less when spawning for the first time
    • Organized some parts of the code
  • Fixes
    • Fixed SNPCs double or triple flinching
    • Fixed humans all humans talking at the same time
    • Fixed Human SNPCs not seeing the player when wandering
    • Fixed SNPCs attacking while flinching
    • Fixed SNPCs thinking the player is alive even when the player is dead
    • Fixed SNPCs seeing through walls
    • Fixed breakable props not getting damage from melee damages
    • Fixed humans doing melee damage after death or when playing death animation
    • Fixed humans miss-attack sounds aren't disabling even when they are disabled through the menu
  • Black Mesa SNPCs
    • Added a New SNPC: Black Ops Assassin
    • Added Random Zombie, Random Crabless Zombie and Random Scientist
    • Added claw attack sounds for zombies, bulsquid and alien grunt
    • Added a whole new range attack for bullsquid
      * It now shoots 6 spit balls instead of 1
      * All the spit balls spawn at random postions and angles
      * New particles and effects
      * It now does less damage
    • Added a new menu for Black Mesa
      * Added option to disable snark timer and how much time until it explodes
      * Added a option to disable bullsquid's gibs (Many people were experiencing crashes from it)
    • HECU Marines can now spawn with shotgun
    • Snark now has random damage number
    • Alien Grunt now shoots 4 Hornets insted of 3
    • HECU Marines can now spawn with gloves
    • Increased Alien Grunt's, Bullsquid's and all the zombie's melee damage distances
    • Hornet will now bounce if it doesn't hit a entity
    • Bullsquid now has a bit more HD textures
    • Fixed HECU Marine's melee distance
    • Fixed Houndeye's blast being delayed by half a second
    • Updated all gibs to the latest VJ gib system
    • Removed unused models to make space for the black ops assassin files
  • Dark Messiah SNPCs
    • Added new particles for the Spider Queen's gas spit
    • Added melee hit sounds for both of the spiders
    • Spider Queen's spit is now a gas rather than a ball of acid
    • Spider Queen and regular spider no longer collide
    • Updated menu
      * Changed tab section
      * Changed the menu command names
    • Updated Spider Queen's and Giant Worm's codes to the latest VJ Base
    • Changed Spider Queen's message
    • Fixed regular spider trying to flinch even thought it doesn't even have flinching animation
  • Alien Swarm SNPCs
    • Added Random Drone and Random Drone Spawner
    • Added footstep sounds to all the drones
    • Added hit sounds to all of the SNPCs
    • Drones can now spawn with 30+ diffrent bodygroups
    • Increased all SNPC's melee damage distances
    • Updated boomer's gib to the latest VJ gib system
    • Fixed Boomer gib particles and effects are showing up even though gibbing is disabled
    • Fixed Large Beta Drone's hit sound pitch
    • Changed SNPC code names
  • Zombie SNPCs
    • Added Random Regular Zombie, Random Fast Zombie Spawner, Random Zombie Panic Spawner, Random Slow Zombie Spawner and Random Regular Zombie Spawner
    • Added Infection, all zombies except Burnzie and Draggy now infect players
    • Added Claw sounds for the crabless zombie
    • Increased all SNPC's melee damage distances
    • Fixed Hulk's animations now matching the time when it hits something
    • Fixed Crabless Zombie's pitch not being the same as HL2
    • Changed all code names and IDs of the SNPCs to the latest VJ Base
    • Updated random zombie codes
  • E.Y.E Divine Cybermancy SNPCs
    • Added Turtle Egg and Random Animal
    • Added claw sounds for Trooper, Kraak, Deus Ex, Manduco and Carnophage
    • Increased Kraak's, Trooper's and Deus Ex's melee damage distances
    • Updated Manduco's fireball to the latest VJ projectile system

Update: 21 Dec, 2013 @ 8:31am

===== Version - 1.0.0 =====
NOTE: This is the biggest update I have ever done since I started VJ Base!
NOTE: 80+ bugs fixed!
UPCOMING: No More Room in Hell SNPCs, (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs

Seperate changelog for each addon is located in its own Change Notes tab
Happy Holidays everyone! I hope you enjoy the update! =)
    VJ Base
  • New
    • Added New Projectile System!
      * New Decals
      * New Projectile Sounds
      * New Particles and effects
      * Changed projectile names and IDs
      * Fixed many range attack bugs
      * Fixed many crashes
    • Added a New sound system! Some Notable bugfixes and changes:
      * Added a code to stop sounds!
      * Added new VJ Sounds
      * Added a whole new footstep sound codes!
      * Added footstep sound code for animals and updated the human one
      * Added more hit sounds
      * SNPCs now have Idle an Alerted sounds
      * Lowered hit sounds volumes
      * Organized VJ Sound files
      * Theme music now plays for 100 players
      * Fixed sounds not stopping even after the SNPC dies
      * Fixed Idle sounds playing double or inappropriate times
      * Fixed SNPCs producing double death and hurt sound
      * Fixed some SNPCs not haveing a "Hit" sound
      * Fixed VJ Base breaking when Sounds are disabled and a SNPC has theme music
      * Fixed footstep sounds being very loud
      * Fixed Humans making enemy sounds when they see friendlies
      * Fixed melee attack & miss sound not playing when attacked fast
      * Fixed range attack playing even when the SNPC didn't shoot successfully
      * Fixed footstep sounds not disabling even when no sounds is on or footsteps are disabled through the menu
      * Fixed human's melee attack and melee miss-attack being way to loud and not responding to the menu
      * Fixed human's melee miss-melee attack sometimes not playing or giving an error
      * Fixed Sounds playing for few seconds when the first SNPC is spawned even when Disable Sounds is on
    • Added Better bodygroup code (Including death)
    • Added Console command for each SNPC's damage and health
    • Added a code to make Corpses react to the damage force the SNPC last got
    • Added a whole new menu:
      * Added Gib fade, Gib fade time and gib collidable to the Options menu
      * Added many new cleanup buttons
      * Added Difficulty options
      * Added new settings
      * Added Human Options
      * Added a new tab called "Information" which replaced the Profile tab
      * Added Version number (VJ Base) in the installed addons tab
      * Added new Sound settings
      * All health can now be set more than 10,000
      * Updated Help and Support tab
      * Updated the design
      * Installed addons are now listed alphabetical order
      * Renamed Disables tab to settings
      * Fixed Player Information being broken in Multiplayer
      * Fixed Color, Grammar and help notices
      * Fixed VJ Base being counted as a installed addon
    • Added New VJ Controls
    • Added New notifications and changed some
    • Added No More Room in Hell SNPCs and Soldier SNPCs configures
    • Added Flinching code for Animal Base
    • Added Player Slowing down on melee attack (Not for all SNPCs only some!)
    • Added Player Bleeding on melee attack (Not for all SNPCs only some!)
    • Added custom decals
    • Added Test SNPC
    • Added 2 weapons that come with VJ Base
    • Added 1 new Entity that comes with VJ Base
  • Changes & Improvements
    • Gibs now will stay forever (Changeable through the menu)
    • Updated all the shared and cl_init files
    • You can now select "Default Weapon" on human SNPCs and they will spawn with their Default Weapons
    • Humans without weapons no longer spawn with suitcases, instead they spawn with nothing
    • You can now select "None" in the NPC Weapon list for human SNPCs
    • Corpses now get shaded black when the SNPC is dead from fire
    • Better Saw Player and Stupid Player sound codes
    • Less Laggy (Went from 30-45 to 40-58)
    • Organized many different parts of the code
  • Fixes
    • Fixed Human SNPCs not being friendly to other SNPCs when their suppose to
    • Fixed Human SNPCs not being friendly to animals and HL2 NPCs when thier suppose to
    • Fixed The SNPC hitting its enemy when killed while attacking
    • Fixed The SNPC making errors while range attacking and gets killed
    • Fixed Humans making error when there is no active weapon
    • Fixed The SNPC making errors when its enemy dies or gets removed when range attacking
    • Fixed The SNPC making errors when removed while playing its death animation
    • Fixed SNPCs jumping randomly
    • Fixed Animals not setting on fire when it died from flame
    • Fixed Animal base ignoring the menu options and settings completely
    • Fixed Animal base not adding player frags
    • Fixed Human SNPCs not responding to the friendly options in the menu
    • Fixed Gib models being to bright and textures being messed up
    • Fixed Human and Animal base thinking that they also have Leap and Range attacks just like Creatures base with caused problems
    • Fixed Godmode and immune damages
    • Fixed Unable to configure Creature-based Animal's health
    • Fixed Nade disabling and its console command
    • Fixed some many other bugs!

  • E.Y.E Divine Cybermancy SNPCs
    • Added: Manduco now flinches
    • Added more sounds to the Fireball
    • Added more rat sounds
    • Added 3 new hit sounds for the trooper
    • Changed projectile names and IDs
    • Changed Trooper health changed from 200 to 300
    • Changed Name Change = Trooper to Federal Trooper
    • Fixed Forma and Deer making attack sounds even when they did not attack their enemy
    • Fixed Pea beatle, rat and turtle's damage particles

Update: 13 Aug, 2013 @ 10:40am

- Release Black Mesa! (Should be on Workshop in less than a hour)
- Added 2 new NPC Weapons (It comes with VJ Base)
- Added HUD and Crosshair Support
- Added more notifications (For Noobs who do not read the description)
- Updated some things in the base for the for the future pack, Black Mesa SNPCs
- Added some many features can't remember...
- Update the Human Base
* Added Friendly base
* More work for the future pack, Black Mesa SNPCs
- Updated the Menu
* Added a sound settings tab which allows you to disable sounds
* Added 3 disables for the humans base
* Added Disable Wandering
* Added Disable Gibbing
* Added Disable Death Animation
* Added Status Tab
* Reorganized the "Disables Menu"
* Fixed a reseting problem
* Added more help
- More work on Death animation and Gibbing code
- Added gibbing code for the animal base
- Fixed Idle sounds are playing even when another one is already playing
- Fixed when shit by unknown enemy, it would get confused, now it runs away
- Fixed the SNPC not dieing because it has death animation and AI is disabled
- Fixed when playing death animation and something shoots it, the animation will break
- Fixed the SNPC trying to run away while playing the death animation
- Fixed when a SNPC is killed by a combine ball and had a death animation, it would bug the game
- Fixed SNPC still bleeding is when dead
- Fixed the alert sound not being able to change its volume and Mix

Update: 16 Jul, 2013 @ 4:17pm

- Deus Ex now has a large knockback and no longer instant kills things
- Fixed A lot of texture bugs, including wrong textures for Kraak and Turtle
- Added KnockBack for some SNPCs
* All SNPCs now have a little knockback, some are more powerful
- Added Fire Damage
- Added Ragdoll Fire
- Added more support for custom attacks
- Added Death Animation code
- More Customization
- Merged some files into VJ Base instead copying it for each addon
- Removed all of the particle files from all of my addons and instead added it to VJ Base
- Reorganized VJ Base like a boss
- More work on the Human Base
- Corpse will not spawn if SNPC is killed by Combine Ball
- Removed some useless things in the codes and shortened some stuff
- Updated the menu
* Added Contact and Support (Can report bugs and suggest things in-game)
* Added Health Changer
* Reorganized the menu
* More admin secure
* Fixed some grammar bugs and miss spelled stuff and stuff like that
- Fixed on death, the corpse is not spawning with the right angle and position
- Fixed the hurt sound playing way to often
- Fixed some bugs

Update: 25 Jun, 2013 @ 6:37pm

- All of my SNPCs are now friendly to the animals
- Deer is now friendly to Forma, Kraak, Manduco and Deus ex
- Fixed the Deer trying to spawn with another skin
- Added Human SNPC Base (Still work in progress!)
- Combine turrets will now get destroyed if hit by my SNPCs
- You can now undo the corpse when "Keep Corpse" is on
- Blood Particle will now spawn if the SNPC attacks a player
- Improved AI
* Now they reset their enemy to the closest one
* SNPCs can now see little bit better (Specially Sides)
- Updated the Animal Base
* Added the Keep Corpse code
* SOme of the menu customization now applies to them
* Fixed Blood Particle spawning bug
* Fixed animals sometimes not walking
* Fixed animals not running away when something touches it
- Updated all of the SNPC Bases
* Added easier allying code
* Organized the names of the bases
- Update the Menu
* Added a "CleanUp" Tab, you can cleanup specific things
* Added installation list with name, type and total amount
* Added "Addon Settings" Tab
* Made the menu little bit more helpful
* Fixed some spelling wrongs and bugs
- SNPCs can now open doors
- Now the SNPCs are little bit less laggy and you can now spawn more of them
- Reduced some files and removed useless files
- Renamed all of the files for future use
- FIXED FRIENDLY FIRE BUG <-- THIS IS BIG FIX!
- Fixed more merging between my SNPCs and Silveran's
- Fixed footstep sounds are being broken because of hurt sounds
- Fixed the spamming errors related to SNPCs that had Theme Music
- Fixed blood particle not spawning when getting hit by another SNPC that is made by me
- Fixed SNPCs getting stuck because of the "Touch" code
- Fixed Theme music is still playing even when "Disable all sounds" is on
- Fixed blood particles not working when the SNPc is on fire, Poison, acid, damage from prop, radiation and few more

Update: 13 Jun, 2013 @ 4:52pm

- Deus Ex no longer takes damage from Props
- If Keep Ragdolls is set to true, the Corpses will be collidable
- Improved fining enemy (Little bit)
- Fixed the SNPCs making way too much hurt sounds
- Fixed my SNPCs can't walk when Silveran's addons are installed
- Fixed a console error when my SNPCs tried to think
- Some other few bug fixes
- Updated the base
* Added Prop damage blocker

Update: 12 Jun, 2013 @ 5:12pm

- Fixed Troopers textures and it is now brownish just like the real game
- Fixed the Turtle not having sounds and making errors
NOTE: Give me some suggestions for the menu!
- Released a new SNPC Pack! Name: More Zombies (SNPCs)
- Added a Menu!
* A lot of customization
* Server-Friendly (Admins can only change things in the menu)
* Relationship changer
* Able to disable things in my SNPCs
* Able to change things in my SNPCs
* Some of the changes can be saved
* Able to reset the changes back to the default!
- You can now use commands through Console or through the menu to customize my SNPCs
- Added new notifications
* Tells if VJ Base is installed or it is getting problems or if it is not installed
* Added notification to the all of my addons to detect if VJ Base is missing or not
* Removed the huge spamming messages when entered a map
- Improved how far the SNPC can see
* This also makes them now see farther
- Updated the Base
- Fixed some bugs