Arma 3
Not Alone
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Update: 5 Jul, 2022 @ 1:47pm

Not Alone V6.2.8 patch

-Reduced spacing a tad for some icons on secondary HUD

-Adjusted Ghost params times for spawns + invulnerability (spawner checks every 15 minutes at night time, 50% chance to spawn every 15min at nighttime)

-Removed LARs crouch animation (again)

-Added lockpicks to bandit AI loot pool

-Removed ACE3 dogtags (you will no longer have the action to collect dogtags off zombies, or other AI)

Update: 21 Jun, 2022 @ 3:54pm

Not Alone V6.2.7 patch

-Added new nighttime entity "Ghost" (with a special thanks to Drongo for permission to use Snatcher spook source code + modules for spawning in the entity. Also, thanks to Haleks for providing some feedback as to what type of rvmat to utilise for entities look / color)

-Set Rvg zeds + Remnant Phantoms to not be attacked by Ghost entity (anything else on the map can be attacked, AI, bandits, etc...)

-Added Ghosts at NWAF

-Increased amount of VD animal spawns to 3 (also restricted animal types to wild boar)

Update: 14 Jun, 2022 @ 10:17am

Not Alone V6.2.6 Extended hotfix

-Fixed game breaking BUG where player's couldn't pick up freshly cut wood from a tree or from lumber mill (converted from vehicle spawn to item spawn)

-Updated all drop code for wood items

-Fixed all Lumber drop code for ACE actions, base building, etc...

Update: 7 Jun, 2022 @ 6:51pm

-Updated DMD loot, removed HS firewood, Added TCRP firewood + added building Mats to DMD loot pool

Update: 7 Jun, 2022 @ 2:00pm

-Updated Rvg bandit AI loot array (removed HS firewood, replaced with TCRP firewood)

-Added Rvg Blue, and Grey tents to blacklisted array for Rvg equipment

-Adjusted Rvg bandit lootpool weapons (hopefully removing some popup errors) Also removed redundant additions from mods no longer being used (CnP mod)

-Updated Rvg gearpool module in scenario field

-Removed hidewpn var from secondary weapon script

-Updated breifings tab -ALL credits are now located in the GUIDE on Steam- since it is difficult keeping 3 different credit sheets up to date

Update: 7 Jun, 2022 @ 8:52am

-Removed Rvg Zed Physx attachment in module (causes unexpected behavior on dedicated server)

-Removed Rvg advanced animal behavior system

-Phantom resilience from 0.05 to 0.01 (much stronger entities)

Update: 6 Jun, 2022 @ 9:51pm

Not Alone V6.2.6 hotfix

-Fixed GRAD firecraft re light scripts

-Added TCRP firewood to HALs store

Update: 6 Jun, 2022 @ 7:02pm

Not Alone V6.2.6 patch

-Added handle disconnect to pop a GRAD save immediately on player leaving scenario (should help world saves be more reliable)

-Reworked firewood model to my own (altered drops for saw + Axe uses)

-Added Lumber mill at Elektro (you can trade firewood logs for lumber materials)

-removed milk from LARs loot pool (search-able stuff)

-Added base items trader that sells raw materials for building

-Added Secondary weapon holstering script by ArtyomAbramov / nesmonartis

-Added persistency vars for extra primary weapon, the var will save to the player all weapon attachments, ammo count, etc... should all save

-Added Chainsaw actions for wood collection

-Updated Saw + Axe use for wood drop types

-Updated Axe use + Chainsaw use (added 3D sampling for audio on use, other players can now actively hear someone chopping or sawing wood if close enough)

-Added chainsaw refueling with 2 - stroke fuel

-Added Chainsaw + 2 - stroke fuel to HALs store

-Removed HS firewood from HALs store (replaced with TCRP firewood types)

-Added lumber system files plus functions

-Added new var for lumber craft setup in initplayerlocal to prevent mis-init in non defined zones

-Added base crafting code (new feature) Multiple fortifications can now be crafted (simple, but possible to craft when in the middle of nowhere w/ proper bench and tools)

-Added mobile lumber station (once the player has an electric hand saw with a battery they can freely make their own lumber rather than having to make trips to Elektro to attempt to make more crafting lumber)

-Added uses to electric hand saw for lumber crafting

-Added simulation for Electric saw running out of battery

-Fixed some redundant syntax (code optimization)

-Updated firecrafting w/ matches or a lighter (replaced HS firewood with my mod versions)

-Added Wrench item for more basecraft tools

-Tweaked Base fortifications crafting items to utilize hammers + wrenches for crafting

-Added audio to some fortification crafts

-lowered price of portable base crafting bench from 6500ru to 2500ru (Land_PortableDesk_01_olive_F)

-Fixed Batarov Fuelstation not being able to be a source of fuel collection (Land_Fuelstation_03_pump_F added to source array)

-Added (Land_ConcreteWall_01_m_4m_F, Land_CncBarrierMedium_F, Land_Gate_IndVar2_5, Land_WorkStand_F, Land_BrickWall_01_l_5m_F, Land_BrickWall_01_l_pole_F) to GRAD fortifications in .ext file to aid with saving

-Added (wrench, firewood, polyethylene panel, woodpanel, sheetmetal, 2x8, 2x4, rebar, cement bag, saw fuel, chainsaw (empty), electric handsaw (no battery), box of bricks, box of bolts, box of nails) ALL to search-able / findable loot array for LARs loot

-Updated VA array with above items as well ^**

-Fixed some minor errors on new basecraft system

Update: 12 Apr, 2022 @ 8:41am

Not Alone V6.2.5 patch

-Added EO's Gorka's and gear into Modpack release (with permission) + HALs store config

-Reworked distanced SFX to play at more random distances rather than 20m

-Reworked radiation exposure icon to ONLY show if the player has a geiger with a battery on them

-Increased radiation exposure to 500 (more ailments the higher you go)

-Updated gas zones + The reach radiation increments to every 5 seconds + 5 rads

-Updated radiation checker code for levels of exposure

-Reworked THBD injection to where it removes 200 radiation before stopping, rather than infinite use when in a rad zone this fixes a kind of "exploit" when in a zone and makes injections much more sought after

-Added canteen refilling from jerrycan (clean + dirty) ACE menu

-Added drinking from Jerrycan (clean + dirty) ACE menu

-Added much more immersion to Radiation poisoning, player will have a nasty cough + spit up blood + more ailments to hunger thirst, as well as stamina penalties

-Added EO's gorkas to higher insulated gear in HS config

-Updated The Reach zone to where even if you're wearing a CBRN suit you still will be dosed with radiation

-Updated respawn correction for radiation reset

Update: 6 Apr, 2022 @ 2:51am

Not Alone V6.2.4E hotfix

-Reduced song file size to 4 separate tracks rather than a single 7Mb 16 minute track in mission files (file size reduction)

-lowered phantoms movement sensitivity to 1.5

-Updated ambient radios (made all tracks "same length" to prevent looping in audio)

-Re-enabled damage to phantoms (was set to FALSE)

-Removed all Breifings tab diary inputs (redundant now with Steam Guide release)