Arma 3
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Not Alone
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
16.103 MB
20 Jul, 2018 @ 5:24pm
4 Jan, 2024 @ 1:58pm
242 Change Notes ( view )

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Not Alone

Description
All wars are over, the last world war took place across the globe in a desperate attempt to stop the White Plague, ending in vain, and now the world lies in ruin.

15 years ago the bombs fell, they tried to control the outbreak of the White Plague with nuclear weaponry, chemical agents, and even mind-control experiments and tests.

But all their tests, weaponry, and main goals were defeated and as a result of mass destructions, land poisoned with chemical agents, there are 'dead' walking among the living; Zombies.

After all these events, stripped of mind and reason, leaving only an empty, mindless shell. The brainless bodies then turn into zombies, following only the most basic instincts, wandering aimlessly around the land without weapons or even clothing. Some zombies are little more than sluggish walking corpses, caring only about food and sleep, some can run even. They eat and drink just about anything they can get their hands on. Usually, they roam the land without any apparent purpose. However, as soon as they sense the presence of a human being, they attack immediately.

Experienced travelers have learned to avoid them if they can.

The zombies are somewhat all that roams the lands of Chernarus, there really isn't much else to see.

Some wandering survivors speak of other creatures, that some believe to be folk stories from Slavic mythology, or perhaps just stories to frighten other survivor groups from wandering the wastes.

Nevertheless, you are one of the few that survived. This is YOUR story.

Disclaimer:

This scenario is recommended for hardcore players only. It is extremely difficult and you will face many threats to your survival. You need to scavenge for food, water, and medicine in a post-nuclear war Chernarus. You can find some valuable items in military zones, but beware of the dangers. Some enemies or situations in the scenario are fatal and impossible to escape. If you are ready for this challenge, we hope you enjoy it!

Join the Community Discord!

Misery [discord.gg]



Recommended mods that are also compatible:

MULTIPLAYER NOTES:

  • It is HIGHLY recommended to run this scenario via a DEDICATED SERVER (If hosting with TADST please check Guide for some basic info)

  • This scenario utilizes GRAD persistency: vehicles, caches, and base items are saved every 20 minutes.

  • This scenario also features custom persistency scripts for saving player's status: health, hunger, thirst, temperature, radiation exposure, etc...

  • Avoid running on LINUX based servers: Current code formatting doesn't support most of Linux - The scenario will run, but a lot of features and systems are totally broken when doing so...

  • If running this as a HOSTED Game be prepared for some bugs, original gameplay was designed with Dedicated hosting in mind, but this scenario WILL run in a Hosted environment

  • Make Server restarts happen regularly: Every 6 - 12 hours is generally a good set point

  • Don't run more than the recommended amount of mods: Not only is this Detrimental to performance, but you face mod incompatibilities too

  • If Hosting the scenario it is a good idea to restart fairly often; even higher end computers will start to stumble after long play times. The 6 - 12 hour starting point will most likely be sufficient

Mods to avoid:
Further testing shows these mods are incompatible with the scenario.
  • Enhanced Movement Mod by badbenson
    (Can break on reloading, requiring Moduload as a fix. And can eat a solid 5 - 10FPS in densely populated areas, more depending on hardware, this is due to EM creating "walk-able surfaces" near the player. It is suggested to use ACE climbing key-binds in it's place.)

  • Outlaw's Moduload
    (Once mods are reinitialized, Custom ACE actions can break, or scenario can crash to main menu.)

  • SSPCM Mod
    (Can crash your game if attempting to utilize the splendid camera, avoid using this.)

  • VCOM AI (I am already running VCOM via script version)

  • MCC / ZEUS like mods (Zeus has been known to cause issues with grid mechanics when attempting to reload a worlds Database, MCC allows free edits to a scenario when live, this isn’t a good idea due to how heavily scripted & modified the scenario file already is)
    -it is recommended server admins learn to use Debug console rather than attempting to fix issues on the fly with Zeus like mods, this is much more stable, and less resource costly than Zeus like mods-

ACE integration things to know:

It is not required for the user to have the original ACE3 mod release. Instead, only the extension, specifically the “Misery - Survival ACE3 extension”, is needed. This is a custom ACE3 package that has been specifically constructed for use with Not Alone. [/i]

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Credits | Features:

For a FULL list of credits and Features please checkout the Guide:

Misery Guide

Licensed under

[bohemia.net]

With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
  • Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).

  • Noncommercial - You may not use this material for any commercial purposes.

  • Arma Only - You may not convert or adapt this material to be used in other games than Arma.

  • No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.

Permissions beyond the scope of this license may be available upon request.

The user (“You”) is expressly prohibited from re-uploading, distributing, or disseminating this content, namely “Not Alone”, to the Workshop or any other platform.

The utilization of Not Alone on monetized servers is strictly prohibited.

Certain directories of ‘Not Alone’ may contain a distinct LICENSE file. In such instances, all content within that directory and its sub-directories is governed by the terms and conditions stipulated in that license. Please note that while this scenario is primarily licensed under APL-ND, there may be elements within that are governed by their own licenses, particularly in cases where third-party mods or scripts are used. We encourage you to ask if you have any questions or need clarification about the licensing of any specific content within this scenario.