Mount & Blade: Warband

Mount & Blade: Warband

Valor In Combat
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Update: 2 Aug, 2018 @ 12:40pm

v0.5 HOTFIX - Now Available!
The max 'acceptable' troop numbers for Lords and Kings has been lowered. Balance is still being found so this value may not be final.

Update: 31 Jul, 2018 @ 9:16am

v0.5 BUTTER AND BANDITS! - Now Available!
> Armies are now fed once daily (daily rations)
> Each unit of food now supports 100 troops (servings)
> Bandit party sizes maximum doubled
> Now possible to have maximum of 5 tournaments at a time

Update: 29 Jul, 2018 @ 11:56am

v0.4 - FIGHT TO THE END! - Now Available!

We get it. You're the greatest warrior Calradia has ever seen, but just because you got kicked by a horse is no reason to call off the war! Now when you are knocked out in battle, your troops will fight on in your name. You will no longer be able to shout commands (F1-F3 commands), but they will follow their ordered battle plans (Backspace menu).

Update: 27 Jul, 2018 @ 4:13pm

TASTY TREATS UPDATE NOW AVAILABLE!

v0.3 is here and hopefully more balanced than before!
These changes required learning the module system and some python editing. A great learning experience, but a challenging one as well. Anyway, these changes are few but should have a large impact.

- Food now gives 3x the Native Morale
- Morale per point of leadership reduced to 75
- Morale per point of leadership (as king) reduced to 100

Update: 27 Jul, 2018 @ 11:36am

Re-uploading with unneccessary files removed!

Update: 27 Jul, 2018 @ 11:30am

EPIC LEADERSHIP UPDATE

Currently batling the issue of low morale. I have some ideas in the works that I think will help GREATLY...but the implementation is trickier than it seems! Certain values are not appearing the way I expect them to. Oh well, on to the changelog for my current bandaid!

Leadership now grants 100(!) morale
-Increases to 150 when you are king (it feels good to work for the best!)

Lord escape chance after battle reduced to 20%
-Your troops should be smart enough to at least try and grab the guy wearing a crown...

Slightly increased amount of recruits available from towns/villages
-Considering increasing available mercenaries to recruit as well

Update: 24 Jul, 2018 @ 12:56pm

Valor in Combat

Changelog ver. 0.1

General
Player faction color changed to ‘Red’
Player supporter faction color changed to ‘Pink’
Mercenaries available in tavern, Min / Max now 5 / 25
Changed enemy minimum flee time to 1 second
Disabled ‘old’ game stat loss
Increased all skill max level to 15 (results may vary)

Food Consumption
Party eats every ‘6’ hours
Each unit of food can feed ‘50’ troops

‘Right to Rule’
Companion returns from spreading word = +10
Companion returns with monarch letter = +25
Get married = +15
Make peace = +5
Recruit Lord = +10

Tournaments
Tournament betting amounts increased to: 10, 50, 100, 500, 1000
Renown for winning tournament now +30
Town relation for winning tournament now +5
XP gained for winning tournament now +1500
Minimum duration of tournament now 7 days

Arena Melee
Changes to payout system
Tier 1 | Defeat 1 | Reward 10
Tier 2 | Defeat 3 | Reward 25
Tier 3 | Defeat 5 | Reward 100
Tier 4 | Defeat 10 | Reward 250
Tier 5 | Defeat All | Reward 500

Battle Options
Max possible renown per battle now 75
Battle XP payout increased by 20%
Battle Gold payout increased to 500%
Reinforcement threshold now ‘20’ units
Siege tower build time increased to 300%
Siege tower move speed increased to 200%

Budget Management
Base wages for troops increased by 20%
Garrisoned wages reduced by 50%

Parties
AI Lords
Castle bonus to troop size now 50
Marshall bonus to troop size now 50
Your Party
Base size 100
Per point of leadership 50
Renown to add +1 to party 1
Morale lost per hero in party 0
Morale increase per point of leadership 5

Prisoners
Lord escape chance reduced to 50%
Escape chance while in party reduced to 30%
Escape chance in town without tower increased to 40%
Prisoners per point in Management increased to 10
Daily percent chance for a Lord to be ransomed increased to 20%
No more morale loss for recruiting prisoners to your party

Reputation
Relation gained from awarding a fief increased to 30
Min / Max relation change when awarding a fief now -5 / 10

Towns/Villages
Percent chance of a bandit infestation increased to 5%
Bandit infestation enemy spawn multiplier increased by 25%
Min / Max farmer spawn now 25 / 75
Compensation for NOT receiving a fief increased to 5000
Prosperity lost when village fully looted reduced to -20
Prosperity lost every 72 hours from infestation increased to -5

Troop Recruitment
Minimum relation for large recruitment increased to 5
Max troops available from small recruitment increased to 12
Max troops from large recruitment now ‘local reputation plus 15’
Village relation required for each higher troop tier decreased to 5
Chance of recruiting higher tier troop increased to 30%



V0.1 afterthoughts
Going to need initial testing
May have issues with Morale
Would rather balance naturally rather than invoke ‘GOD BUTTER’
GOD BUTTER = a cheat item from my first week of modding….