Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Update: 14 Sep, 2022 @ 10:37am

v 2.4.3a
- Hotfix update

Update: 13 Sep, 2022 @ 4:37pm

v 2.4.3
- 1.34 Compatibility Update

Update: 3 Sep, 2022 @ 3:51pm

v 2.4.2a
- Hotfix update

Update: 3 Sep, 2022 @ 10:02am

##############################
Version: 2.4.2
Date: 03.09.2022
EU4 Version: 1.33.*
##############################

### Additions ###
- Added National Ideas for Orsinium
- Added National Ideas for Wrothgar
- Added National Ideas for Winterborn Clan
- Added National Ideas for Wayrest
- Added National Ideas for Evermore
- Added National Ideas for White-Gold Tower
- Added National Ideas for Ayleid State
- Added Druidism as a WIP religion
- Added 7 New Generic Events
- Added 4 New Events for Native Nations
- Added 1 New Event for Emperor of China/Akavir
- Added 10 New Events for Parliaments
- Added 6 New Events for Nations, that follow Aedric Religions
- Added New Governemnt Reform for Wilderking
- Added 10 New Levels of Professionalism

### Changes ###
- Rebalanced Daggerfall National Ideas
- Replaced Hist Karma mechanics with Secondary Religion Mechanics
- Changed Event Pictures for Lunar Lattice Events
- Added Extra Leader Slot for 200 Forcelimit
- Increased Basic Revolt size from 1 to 2.5
- Invading Oblivion nations now spawn 45K army on the other side of the portal
- Abolition reform no longer can be enforced, while other Slave Reforms are enforced
- Subject nations now contribute from 5 to 25% of their forcelimit to the Overlord
- Nation, which occupies the capital of Emperor of China/Akavir now automatically becomes the new Emperor of China/Akavir
- Increased frequency of Extend Regency events
- Ogres should no longer spawn outside Tamriel

### Fixes ###
- Fixed some Estate Agendas
- Fixed Spawn of Slave Rebels
- Fixed a couple of events, firing when their goal is already completed
- Fixed some spelling issues
- Fixed missions, which required some specific idea to be completed

Update: 6 Aug, 2022 @ 1:25pm

##############################
Version: 2.4.1
Date: 06.08.2022
EU4 Version: 1.33.*
##############################

### Additions ###
- Added Daggerfall Mission Tree
- Added Tang Mo Mission Tree
- Added 48 new advisor portraits for Nords and Imperials
- Added indigenous ideas for native/tribal countries so they also have a government-based idea set after State Administration ideas.
- Added one Blackreach event
- Added Slave Raid Mechanics
- Added Send Caravans Mechanics

### Changes ###
- Rebalanced Holy Orders
- Improved "Visit from Atmora" event
- Rebalanced Rebells - now their numbers should be more reasonable
- Rebalanced a couple of events in terms of rewards/fines

### Fixes ###
- Fixed AI supply of armies
- Fixed Fire Salts trade goods bug
- Various Localisation bugs are fixed
- Fixed Lottery Elections
- Fixed getting additional manpower via attrition, if a player falls beyond 100% bonus
- Fixed Mundus Tower Positions
- Moved Crystal Tower Ambient Object
- Fixed Windhelm Mission Tree

Update: 9 Jul, 2022 @ 3:23am

v 2.4.0b

- Fixed stacking of armies that leads to attrition losses in peace
- Fixed Planemeld Preparation mission for the Coldharbour vampires
- Natives no longer get events for changing culture/trade goods of their only province

Update: 3 Jul, 2022 @ 8:33am

- Fixed Fire Salt Bug

Update: 3 Jul, 2022 @ 4:14am

##############################
Version: 2.4.0
Date: 03.07.2022
EU4 Version: 1.33.*
##############################

### Additions ###
- Pirate government names
- Performance saving mechanics, which hides Oblivion nations and speeds Ice Age for Atmora if the player does not play in the respective regions
- Added National Idea set for Falinesti
- Added National Idea set for Valenwood
- Added National Idea set for Southern Orsinium
- Added National Idea set for Imgan State
- Added National Idea set for Greenshade
- Added National Idea set for Malabal Tor / Silvenar
- Added Mission tree for Coldharbour Vampires
- Added Mission tree for Non-Coldharbour Vampires
- Added Mission tree for Iron Orcs
- Added Snow-whale Sighting Event
- Added 12 new Events for Republic governments
- Added 5 new Events for Native governments

### Changes ###
- Evermore Foundation Decision now requires 1 Fish province instead of 25
- Restricted Ogres event not to fire for provinces with unique trade goods
- Rebalance of Bravil, Kvatch and Scamp ideas
- Rebalance of Naval Units
- Optimisation of "on actions" events and other mechanics to improve performance
- Rebalanced Absolutism
- Rebalanced Liberty Desire for Subject Types
- Moved Gunder Tribe from Gundercrea to The Cold Divines province, so it could migrate

### Fixes ###
- Estates privileges no longer use the Dwemer blessings background
- Fixed Wayrest Foundation Decision
- Fixed Autonomy Agendas
- Fixed various small localisation bugs
- Fixed Secure Member Autonomy HRE Reform
- Fixed random wars with Guardian nations
- Fixed Windhelm Mission bug

Update: 4 Jun, 2022 @ 7:48am

##############################
Version: 2.3.9
Date: 04.06.2022
EU4 Version: 1.33.*
##############################

### Additions ###
- Added Orsimer mission tree
- Added Ogre culture
- Added Lamian culture
- Added 5 Beverages events
- Added 2 Ogre events
- Added 1 Lamian events
- Added 5 Trade events
- Added 7 Maormer events
- Added 2 Mercantilism events
- Added 6 Flavour events for 2nd Era
- Added 10 Harpy events
- Added 12 Tribal events
- Added Descriptions for all of the 53 Holy Orders
- Added National Ideas for Scamp culture
- Added National Ideas for Imga culture
- Added National Ideas for Skaal culture
- Added National Ideas for Goblin culture
- Added National Ideas for Falmer culture
- Added National Ideas for Hollow culture
- Added National Ideas for Volkihar
- Added National Ideas for Tamriel
- Added National Ideas for Cyrodiil
- Added National Ideas for Colovia
- Added National Ideas for Heartlands
- Added National Ideas for Nibenay
- Added National Ideas for Alessian Empire
- Added National Ideas for Alessian Order
- Added National Ideas for Golden Coast
- Added National Ideas for Jerall Mountains
- Added National Ideas for Valus Mountains
- Added National Ideas for Akaviri Potentate
- Added National Ideas for Horder of the Hour
- Added National Ideas for Anvil
- Added National Ideas for Bravil
- Added National Ideas for Bruma
- Added National Ideas for Cheydinhal
- Added National Ideas for Chorrol
- Added National Ideas for Kvatch
- Added National Ideas for Leyawiin
- Added National Ideas for Skingrad
- Added Nocturnal Sisterhood government reform
- Added Reformation Center for Nocturnal Cult
- Added some historical lucky nations, but this feature is still WIP
- Added new localisation lines to German, French and Spanish localisations
- Added the Endgame mechanics

### Changes ###
- Increased Income from Base Tax
- Increased the number of Sailors
- Max Combat Dice Side is increased from 6 to 10
- Decreased terrain defence modifiers by 1 for all terrain types
- Females may always rule the nation with Nocturnal Sisterhood government reform
- Females may no longer rule over countries with Ashland Chimer or Ashland Dunmer primary culture
- The City of Mages monument now requires the owner to have Mages Colleges privilege
- Accepted cultures may no longer be converted using decisions of Vampires, Tsaesci and Soul-Schriven
- Updated triggers for Nordic and Breton missions to make them more clear and avoid buggy situations
- Events for Statists/Orangists mechanics should now fire more often

### Fixes ###
- Fixed minor localisation issues
- Fixed Oblivion Centers of Trade
- Fixed Ysgramor Dynasty for Windhelm
- Fixed various minor bugs

### Deletions ###
- Deleted two 2nd Era events, as they had no unique picture and were merged with the other two events

### Miscellaneous ###
- Changed WIN tag to SNW tag to avoid code issues

The update is dedicated to the memory of prof. V. L. Bykov.

Update: 1 May, 2022 @ 8:17am

##############################
Version: 2.3.8
Date: 01.05.2022
EU4 Version: 1.33
##############################

### Additions ###
- Breton Mission Tree
- Added 27 new Trade Goods
- Added Havrocel and Coldharbour Elite Guards as new Mercenary Companies
- Added 3 new events, featuring Havrocel
- Added 1 new event featuring Xivkyn
- Added 2 new events featuring Half-Giants
- Added Concentrate Development feature
- Added Imperial Vassal subject type

### Changes ###
- Overhaul of the Country Collapse System
- Native nations can no longer join the Empire
- Idea Groups show the next ones in the Idea Group Tree
- Ice Age Disaster no longer adds country debuffs but adds province debuffs for all Atmora
- Last Dominion Imperial reform now vassalises all imperial nations, that have a positive opinion of the Emperor as Imperial Vassals
- State Centralisation now adds Prosperity and reduces maintenance
- Army Tradition no longer increases army maintenance - it is now tied with the total army size of the country.

### Fixes ###
- Fixed the spelling of "Helstrom"
- State Maintenance Modifier and Embracement Cost Modifier are no longer dependent on the country's development
- Fixed poor code blocks to boost the performance
- Fixed Auri-El's mission for the followers of the Old Ways Cult
- Fixed Monuments institution for players, who do not own the Leviathan DLC
- Fixed localisation of Chimer Cults events
- Fixed Canals and Oblivion Gates disappearance on load game
- Fixed Coldharbour Conquest Mission

### Miscellaneous ###
- Added warning about missing idea groups