Garry's Mod

Garry's Mod

gmDoom Maps
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Update: 29 May, 2013 @ 6:47pm

- Fixed a problem where textures would appear wrong at low and medium texture detail settings.

Update: 27 May, 2013 @ 2:22am

- Changed map loading code to make it slower and (hopefully) fix the 'overflowed reliable channel' errors
- Added an experimental new rendering technique with the aim of improving performance. You can toggle it on with 'doom_map_cl_newrender 1'

Update: 26 May, 2013 @ 7:19pm

- Fixed game freeze caused by loading a map with orphaned sectors.
- Fixed game crash caused by very complex sectors (they don't spawn now)
- Fixed stack overflow caused by looping rising stair configurations

Update: 21 May, 2013 @ 7:57am

- Fixed an error that would occur if gmDoom Maps failed to read a WAD.

Update: 19 May, 2013 @ 7:09pm

- Made some minor optimizations, primarily from changing around lazy code

Update: 17 May, 2013 @ 12:19am

- Added some simple version checks for gmDoom (because even with automatic updating, people STILL manage to never update their addons)

Update: 16 May, 2013 @ 6:09pm

- Corrected an oversight where not having gmDoom could cause errors.
- Added a pop-up window to inform users that this addon requires gmDoom if they don't have it installed and enabled

Update: 15 May, 2013 @ 11:37pm

None Provided

Update: 15 May, 2013 @ 9:36pm