Garry's Mod

Garry's Mod

gmDoom Maps
625 Comments
Freya 2 Jul @ 4:15pm 
The Doom Hud from the same addon this other addon is about. You should check the addon before commenting about it
KittyCatValera 2 Jul @ 8:43am 
what hud is on addon icon?
Gordon, GORDAN! 31 May @ 4:20pm 
https://youtu.be/Jm6DpatEKEg

I wonder if you could have an option for the Heavy Weapon Dude to have the correct firerate?
Zsombor99 19 May @ 7:18am 
@Jcw87 There could be a setting to load contents from the manually selected wads and if a content name is exist in a wad then that could be loaded instead from the iwad. Also, selected wads could go into a list and if a wad is placed higher in the list the contents could be loaded from there and if the same content names exist in any other wad in the list then those could be ignored. The list could have tick boxes for each entry to set what to load from there: levels, sounds, textures, enemies, weapons, everything.
I know this sounds a bit complex, but theoretically this could simplify the question of load what from where. Also, I suggesting relocating all Doom files to GarrysMod\garrysmod\Data\gmDoom\ location instead to separate them from other things.
Jcw87  [author] 18 May @ 11:07am 
@Zsombor99 That has been on my todo list for quite some time. I even created my own wad library that could support loading multiple wads at once. It still won't work without adding the wad name to the pathnames of the rendertargets, as different wads can use different texture sizes for the same texture names. However, my time is currently occupied with de-compiling Wind Waker.
Zsombor99 17 May @ 12:00am 
@soulware & @Jcw87 It would be great if gmDoom could load custom textures and sounds from non-iwad wad files as well instead of only from iwads.
i wanna be the soul! 16 May @ 5:21pm 
also from what i've seen playing that limit-removing wad worked fine (for the first map because i personally don't like missing texture hell)
i wanna be the soul! 16 May @ 5:21pm 
actually pwad maps work by default (so i didn't actually have to go through the oderal of finding out how to merge pwads to iwads :pensive:), the textures are just wunked up (specifically custom textures), so uh, feature request: pwad texture loading, however you do that
Jcw87  [author] 15 May @ 5:58pm 
@soulware well, I checked the Static limits [doomwiki.org] page of the wiki, and all of the stuff there either doesn't apply to rendering in gmod or sounds like stuff I would have used Lua's dynamic arrays to make boundless. So maybe those wads will work, but that doesn't mean they will run well. Rendering logic in Lua is slow, as rendering requires many API calls, and each call involves a transition from Lua to C++ and back to Lua. These transitions can add up quickly and make it run slower than it otherwise should. LuaJIT has a solution to this problem in the form of the ffi library, but this library is disabled in gmod due to very valid security concerns.
i wanna be the soul! 15 May @ 1:44pm 
i felt that response (my response specifically) was a little rude, sorry, also yeah i pretty much have no clue what limits need to be removed since the doom wiki is just saying that it needs that
Jcw87  [author] 15 May @ 1:14pm 
@soulware Perhaps you could be more specific about what limits you are referring to? Many of the limits of vanilla Doom are baked into the map format. Some source ports allow some trickery to ignore certain limits around blockmaps, but vanilla Doom does not, and neither does this addon. Other limits cannot be bypassed without supporting an alternative map format, due to the integer sizes used to represent references to other map structures. Source ports added UDMF for this very reason, and that is definitely not supported.

"Does it run in vanilla Doom?" is actually a very good guideline, all things considered. If you still have doubts, just try it yourself instead of endlessly asking "will it work?". Learn by doing.
i wanna be the soul! 14 May @ 8:23pm 
i felt like that question was deserving of a answer instead of a redirect, gmod can handle alot more then either and yet again its basically vanilla ass doom running in gmod, does it self-enforce the limits or does it not give a damn
Jcw87  [author] 14 May @ 3:45pm 
@soulware refer to the prior question I posed. That question is your guideline for whether any given wad will work.
i wanna be the soul! 14 May @ 1:47pm 
so basically any wad marked as vanilla doom on the wiki, what about limit-removing port wads?
Jcw87  [author] 13 May @ 6:39pm 
@soulware it depends. Can you load those wads into DOS Doom or Chocolate Doom? If you can, there's a good chance it will work.
i wanna be the soul! 12 May @ 5:54pm 
can pwads maps be loaded from this addon, its really vague on if it can only load the base doom x maps
Zsombor99 20 Apr @ 1:58am 
@5boingboing You can use my gm_doomground map, I specifically made it for spawning Doom levels ‒ you will need to manually teleport/noclip into the first level every time you manually spawned a level. 😉
5boingboing 16 Apr @ 11:52am 
What GMod map is best used with the maps here (other than flatgrass because that lags my PC dont ask why)
BenLC 11 Apr @ 11:16pm 
its just black now
BenLC 11 Apr @ 11:16pm 
this made my sky disappear
|λ|leeum20|λ| 2 Apr @ 8:48pm 
Whoops, wrong add-on. Sorry!
|λ|leeum20|λ| 2 Apr @ 8:42pm 
Would you be interested in making a gmheretic or gmhexen? Heretic probably wouldn't be too difficult to create, as that game is basically doom with some extra features (though making the inventory would definitely be a chore).

HeXen would most likely be difficult to create with all the scripting, connected levels, hubs, etc. Though the enemies and items wouldn't be that difficult to work out.
Zsombor99 17 Mar @ 7:29am 
@TheSquiggle Gmod cannot play midi, it's a miracle even the maps work directly from the wad files!
TheSquiggle 16 Mar @ 8:31am 
is there a way to play the music
Kel 23 Jan @ 3:23pm 
legacy of rust compatibility?
Zsombor99 20 Jan @ 5:12am 
@Jaalco Only wad files can be used.
Jaalco 19 Jan @ 10:01am 
also, is this compatible with pk3 files?
Jaalco 19 Jan @ 9:46am 
can you use wads from other doom engine games like heretic?
SpiderGabriel200 8 Jan @ 7:35am 
it closes the game when i load a map
Desert_eagle2013 3 Jan @ 11:50am 
rfrfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
gdownes 24 Dec, 2024 @ 7:52am 
wrong addon i thought this was the main gmdoom
gdownes 24 Dec, 2024 @ 7:52am 
how do i disable the blur of the textures
Fresh 1 Dec, 2024 @ 6:44am 
i was wondering where the maps were, but then i realised i was stupid and cant read.
Freya 16 Nov, 2024 @ 6:54am 
Have you tried reading the instructions in the main addon?
mattia668 15 Nov, 2024 @ 2:06pm 
bro wtf my computer is lagged on 3-10 map but its old doom
Freya 14 Nov, 2024 @ 12:23pm 
For a kid with a pfp of Doomguy I find it funny that he would find it difficult to simply drag and drop the Doom 2 .wad into his Gmod folder.
Jcw87  [author] 14 Nov, 2024 @ 8:43am 
@Desert_eagle2013 First of all, you are in no position to be making demands of me. Second of all, you should learn how to form a complete thought before posting. What do you even mean by "make it easier?" Are the monsters too difficult for you? Do you find the very basic instructions on how to install this too hard to follow? Use complete thoughts!
Freya 12 Nov, 2024 @ 11:03pm 
Don't be annoying, kid. You also spammed that in every Doom related addon.
Desert_eagle2013 12 Nov, 2024 @ 8:10pm 
t's not workMODDOOM
Desert_eagle2013 12 Nov, 2024 @ 8:09pm 
do another version of mod more easier version the mod
Desert_eagle2013 12 Nov, 2024 @ 8:08pm 
how to do any sprites for a fileDOOM2DOOM1not knowMOD
Desert_eagle2013 12 Nov, 2024 @ 8:06pm 
new version of mod but more easier
Desert_eagle2013 12 Nov, 2024 @ 8:00pm 
NO
Freya 31 Oct, 2024 @ 6:32pm 
I always forget how complicated things like this are. Thank you very much for responding :tunicghost:
Jcw87  [author] 31 Oct, 2024 @ 6:31pm 
@Spooky Vanilla That would be because I haven't added that yet. The music is in a MIDI-style format, and gmod can't natively play such formats. I have a MIDI-player addon, but I have yet to write the converter that will get it into the MIDI format needed by the player.
Freya 29 Oct, 2024 @ 4:06am 
For some reason the music isn't loading for me?
Jcw87  [author] 19 Oct, 2024 @ 4:25pm 
@justinphm12 This addon is only concerned with maps, not the doom monsters. The doom monsters come from gmDoom. Furthermore, the Icon of Sin is composed of multiple "monsters", the skull shooter, the skull destinations, and the head of John Romero. All of these exist in gmDoom, but aren't available in the spawn menu. You can see them by loading up map 30 from doom 2 using this addon.
justinphm12 18 Oct, 2024 @ 7:00pm 
doooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom
justinphm12 18 Oct, 2024 @ 6:56pm 
can you add icon of sin and more demons
Desert_eagle2013 20 Sep, 2024 @ 9:13am 
doom