Fire Pro Wrestling World

Fire Pro Wrestling World

Kunio-kun ( くにおくん ) (Balance Update/Re-making 10-25-18)
Showing 1-7 of 7 entries
Update: 10 Nov, 2018 @ 12:56pm

This should be the final update. Really I shouldn't BE updating this wrestler any further (or any wrestler unless it's to tend to some kinks) but it seems Kunio's the most kinky wrestler out of the bunch.
...no. Get your mind out of the gutter, Pervert Woody's the one you should be looking at for THAT sort of... whatever.
Anyways.
Return style set to Power for accuracy purposes. Kunio's not exactly the kind of guy to finger people (in the eyes, I see you giggling!)
Defenses dropped to 6 points all across the board to make Kunio more offensive, which helps him be more fun in the long run
Tweaked CPU logic a bit to keep him from whiffing when on the posts.
Tweaked preformance logic and preformance moveset to make Kunio crack his knuckles rather than just stare, kind of like his intro animation in Nekketsu Katakou Dennetsu.
Somewhat more likely to do suplexes. Suplexes are actually a slight reference to the newer Kunio games and the Renegade drama series where Kunio preforms suplexes as well. (I debated on giving him Kenka Rush since he Mach Kicks someone in the groin while they're down in that show, but... eh, that might've flown past most peoples' heads.)
(psst, speaking of which you can find the Renegade drama unsubbed on youtube for the moment. go watch it it's cool even if it's unsubbed)

Update: 25 Oct, 2018 @ 10:05pm

So I did a little boo-boo.
For those who've had the previous version, you may have noticed that Kunio never seems to skip leg day, even in the ring. Most of his moves have him squatting into Stomping Fall way too often.
This was because that, if Kunio didn't taunt often, he seemed to have an extremely high loss rate (at least with my testing) and just sucked overall. Little did I know that making this change to Squat -> Stomping Fall not only made him overpowered, it made him unfun as well, which is overall WORSE than sucking.
So while I cannot guarantee that he's no longer overpowered, as that's to your discretion, I did give him a MASSIVE overhaul to at least hopefully make him more fun.
Changes:
Squat only happens at Big Damage. Head PIN follow-up only has a 60% chance of happening as opposed to 100% on most moves (only 100%s are combo finisher and Running Post)
Lessened the chance for squatting on all other moves. Now instead of like 89% it's dropped down to something more like 40. Due to his new moves, he might not be using Stomping Fall either.
Style and moveset change. From Vicious/Fighter to Mysterious/Mysterious. Biggest notable change is the fact that he can climb the ropes relatively safely with a low chance of sucking at it. Also, more Acro Circus references!
Stomping Fall has a 0% chance of happening regularly now. Can only be used IF it passes both percentage checks (big grapple move and squat chance, assuming opponent is on back)
1 Point redacted from Punch and Kick defenses to make Kunio's climbing speed Medium.
Kunio's finisher has a 0% chance of happening at Small Damage.
MMA Offense points dropped to 1. Power Offense Points raised to 8 to match with the new style.
Kunio no longer has any MMA moves.
Lariats! The mysterious style allows for some of them to happen without taking away too much breath, so I throw them in as a Renegade reference.
Expect more balance changes in the future.

Update: 10 Sep, 2018 @ 7:48pm

Changed some hiccups.

Update: 1 Sep, 2018 @ 8:55pm

Gave a couple of suplexes, and promptly fixed the parameters since he has no more joint/stretch moves. I'll perfect this guy someday.

Update: 25 Aug, 2018 @ 8:35pm

Re-added Giant Swing and (I think) Sweeping Hip Throw, giving more references to his games. I think he's still a good wrestler, but I did have to nerf a bit in order to throw these moves in.

Update: 16 Aug, 2018 @ 11:20pm

Massive tweak, alongside a drop to 185 edit points, at the eternal quest to understand what the hell is balance. HOPEFULLY he's not sucky, but if he is let me know. Massive changes to stats/powers were made, and some pretty big changes to the CPU logic, including priority moves.

Update: 26 Jul, 2018 @ 11:32am

Some moves changed to unlockables, now hopefully this will be the real last update until some new moves/whatever comes out.