Left 4 Dead 2

Left 4 Dead 2

Taco Bucket Supreme
Showing 11-20 of 52 entries
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Update: 23 Jun, 2022 @ 7:00am

Fixed a func_nav_blocker that wasn't getting triggered on map 1.

Update: 19 Jun, 2022 @ 3:46pm

map 2, added sewer light option. m3 added lower exit light option. map 4 fixed bad item spawn location.map 5 minor script name changes, map6 fixed rescue closet spawn location. All scripts checked and fixed for double spawn script error. Scripts improved by adding more accurate messages for checking for errors.

Update: 16 Jun, 2022 @ 2:13pm

Fixed missleading arrow and related randomization on map 2. On map 6 breakwalls are now unbreakable until they become breakable when marked as breakable.

Update: 15 Jun, 2022 @ 12:00pm

New versus spawning solution for map 1. Map 5 breakwalls now are marked for infected team when nav is unblocked.

Update: 14 Jun, 2022 @ 4:53pm

Improved lighting in basement of map 3, more dynamic lights. Optimized randomization on maps 3, and 5. Increased finale randomization and added difficulty based modifiers. Blinking street lights added back to map 4. Versus spawning on map 1 change (needs cleaning up).

Update: 7 Jun, 2022 @ 2:01pm

Updated multiple path scripts to account for realism mode. Minor script changes to tank/witch spawning.

Update: 5 Jun, 2022 @ 12:55pm

Modified path options on map 1. Added vesus ladders and fixes on map 4, and fixed (as much as possible) nav blocking to discourage bots going through the alarmed door when garage doors are open. Added light to campan's sewer path on map 5. Made some sewer sections of map 5 not slime, so it is easier to get on one ladder. Blocked tunnel in map 6 to prevent vesus infected from spawning in a location where they can get stuck.

Update: 3 Jun, 2022 @ 3:44pm

Modified the finale script for more consistency in versus. Added weapons to saferoom from map 1 to map 2. Modified map 1 for versus spawning on top floor. Modified mission file to control tank and witch spawning in versus on all levels.

Update: 2 Jun, 2022 @ 5:41pm

added missing texture

Update: 2 Jun, 2022 @ 4:02pm

Fixed randomizer of paths on map1. Fixed versus witch spawning on map 2 to be consistent between teams. Added versus hazard and hazard warning on map 1 in versus.