Rocket League

Rocket League

Speed Jump: Rings 2 - By dmc
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Update: 20 Feb, 2019 @ 8:13am

Map updated to work with the recent Rocket League update

Update: 14 Aug, 2018 @ 8:51am

Corrected spelling of "congradulations"..... *facepalm*

Update: 5 Aug, 2018 @ 11:40am

Changes:

-Upon reset ball: sets timer value to zero, reset ocean and ceiling touch level variable
-Only displays a finish time if the timer has been activated and is a valid time

Update: 28 Jul, 2018 @ 7:56am

Changes:

-removed old skysphere mesh and material
-added Psyonix's skysphere and beach sky material
-added Psyonix's sun material
-removed car shadow casting upwards
-resetting ball now stops and resets timer
-when giant beach ball is pushed into the water it will now respawn back on the main island

Notes:
I realized that the skysphere that I was originally using for this map was from a texture file that I downloaded from rocketleaguemods.com over a year ago. If a person did not download the "rocket league textures" file from that website and manually install them, their sky would be black. I didn't think it was acceptable to request people to do that so I used some of psyonix's assets to create a decent looking sky and sun. I played around with using different sky materials from various RL maps and ultimately settled on the Salty Shores sky.

Update: 27 Jul, 2018 @ 3:36am

dmc