Garry's Mod

Garry's Mod

Panic Ritual
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Update: 18 Aug, 2018 @ 4:00pm

Beta 0.9.5_1: Locked in Place
- Ritual Circles now requires a lot more space to place
- Demon can no longer use attacks while stamina locked
- Demon can now only hear humans if there is line of sight
- Stamina Lock now also delays stamina recovery
- Fixed Demon not being able to kill anyone
- Fixed clientside errors on breaking stuff as Demon
- Fixed errors relating to shiver sound
- Humans now sprint a little faster
- Demon's stamina recovery is now back to 5 seconds
- Fall damage reduced a little

Update: 18 Aug, 2018 @ 5:58am

Beta 0.9.5: Demonic Control
- Demon Left Click now has double radius and is a Hold
- Demon now gets stunned longer the longer Left Click was held
- Stamina recovery time reduced from 5 seconds to 3
- Human walk speed increased from 150 to 200
- Demon now has infinite stamina during pre-round
- Doll whisper sound is now twice as loud
- Tension sound cannot go down in pitch, only fade out in volume (until 0 reset)
- Tension now correctly works with spectating, and doesn't play on spectating demon
- Fixed Charged Dolls not being able to be picked up
- Upped whisper range a little bit
- Made peeking a little bit faster
- Demons no longer auto-Fade when round begins, instead gets stunned shortly
- Demon Fade line-of-sight checking now only looks for world static entities (it can kill through dynamic props)

Update: 10 Aug, 2018 @ 2:24pm

Beta 0.9.4: Freeze of Movement
Contains mostly bug fixes.

- Fixed NULL entity errors in TargetID functions
- Fixed Demon being able to spam Fade if clicked again when still in Fade
- Fixed players sometimes being able to move when getting killed
- Fixed Charged Doll Laser damage inconsistency
- Fixed Demons not playing their hurt sounds
- Fixed Demons hurt sounds sounding the same all the time (pitch variance)
- Fixed Death sound not playing if damage is exactly equal to health
- Added Playermodel and Viewmodel Arms registration to main gamemode as fallback if lua/autorun doesn't run
- Fixed throwing dolls that don't belong to a circle erroring (it just throws now, though should never happen)
- Fixed trying to pick up or charge dolls that don't have a circle (they don't allow it now)
- Fixed dolls resetting without a home circle (they just disappear now)

Update: 4 Aug, 2018 @ 1:49pm

Beta 0.9.4: Voices to be Heard
- Added Human talking during pre-round
- Added sounds to dolls being charged and cleansed
- Fixed NoCollidePlayers not working
- Added informative text to Hint F1 menu
- Added ConVar for amount of demons (does not save across games)
- Added Line of Sight requirement for Demon killing players (and ConVar to change it)
- Fixed Ability Cooldowns not drawing properly
- Adjusted Stamina Lock effect

Beta 0.9.3: Knowledge and Power
- Added Progress Bar indicator (used for Leap charging)
- Added an F1 Hint menu, allowing you to view most gameplay-related hints at any time
- Added new icons to many hints
- Added Spectating HUD, showing who you're spectating
- HUD now shows most information based on the spectated player
- Added Receiver clientsided for custom hints
- Removed a couple unused files
- Renamed ritual_demon_possess to ritual_demon
- Fixed Fadein and Fadeout lifetime inconsistencies based on framerate

Update: 31 Jul, 2018 @ 10:29am

Beta 0.9.2: Insanity Aspect
- Added Insanity Horror Aspect (looking directly at demon = screen distort)
- You can now look around while corner peeking
- Human viewmodel correctly updates with sprinting and stamina
- Added Ping indicator to scoreboard
- Added Voice Chat logic
- Moved Voice chat panels above HUD
- Significantly simplified jumpscares (Version 3)
- Jumpscares and view-based effects now trigger with corner peeking to
- Fixed VisibleTo not working with certain hold types
- VisibleTo now checks vision to head bone and pelvis
- Fixed errors when round starts with hints

Beta 0.9.1: More Hints
- Added hints for various Demon abilities and mechanics
- Added hints for various Human abilities and mechanics
- Added various hints for both teams' objectives
- New hint scheme:
- Human spawn: Lore/Atmosphere
- Demon spawn: Circle placement
- Human round start: Doll objective
- Demon round start: Objective/abilities (random)
- Human spectating: Objective/abilities/mechanics (random)
- Added team win hints
- Hints can now have a Function that is run when shown. This function can return a different hint table if wanted

Update: 28 Jul, 2018 @ 3:24pm

Beta 0.9: Tension Rising
- Added Sky paint horror aspect
- Added tension horror aspect
- Added Stamina system
- Slowed down the game by adjust movement speeds
- Added doll whisper horror aspect (distance to cleansable circles)
- Players spawning mid-round now correctly spectate
- Added demon damage sounds
- Adjust network vars to datatables (hopefully better for desyncs)
- You can now more easily close the double tap tips
- Added light for demons vision
- Fixed demons being nocollided after fading
- Fixed players spawning as alive spectators
- Halved the radius and speed of Fade, but doubled duration
- Leap now has a kill range based on airtime
- Humans and Demons can now break breakables with left click
- Added doll cleansing sound
- Added doll charge sound
- Forced clienside circle models to clean themselves up if their parent isn't valid
- Adjusted ammo bar (now stamina bar) to have an outline

Update: 27 Jul, 2018 @ 1:25pm

Beta 0.8.0.1: Forgot stuff
- Added fonts

Update: 27 Jul, 2018 @ 1:15pm

Beta 0.8: Workshop Beta
- First playable state

See prior development on Github: https://github.com/Zet0rz/Panic-Ritual