Total War: WARHAMMER II

Total War: WARHAMMER II

SWO-RD core: Southern Realms update
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Update: 9 Feb, 2022 @ 9:34pm

- Fixed a missing unti icon on tomb king dual sword banner
- Krimson killer icon fixed (it was great axe instead of dual axe)
- Fixed Reikland mortar not recruitable in level 1 building (only generic and altdorf mortar were recruitable)

Update: 5 Feb, 2022 @ 9:46am

Fixed a few more inconsistencies in the unit category icons

Update: 3 Feb, 2022 @ 10:09pm

Fixed several inconsistencies in the unit category icons

Update: 2 Feb, 2022 @ 12:48am

Fixed a few inconsistencies in the lizardmen between generic/lustria variants of monster (scale; feral cold one with no texture variation)

Update: 28 Jan, 2022 @ 11:02pm

All the unit cateogory icons have been reworked. Now for a race, every unit should have its own icon (the regional variants and the generic variant of course share the same). It means that it is now possible, from the tactical map, to differentiate a knight errant from a knight of the realm or a grail knight just from the icon, contrary to vanilla.

There are different colours for icon:
- blueish (metal) for the chaff units (like goblin spearmen, skinks,, peasant bowmen, knight errant)
- white (silver) for the core units (like orc boyzs, sauraus warrior, knight of the realm)
- Beige (bronze) for the good units (like questing knights)
- Yellow (gold) for the best units (like grail knights)
- Orange with outline for heroes.

As before, there is an outline to show special attack (poison, fire, magical), and different icon for shielded/unshielded variants.

This update also includes a few fixes
- Some errors in the global capacity script for Tomb Kings
- Some Vampire units missing the "unstable level 2"
- Blood Knights from Averland and Lamhian not recruitable
- a few Incorrect climate icons




Update: 21 Jan, 2022 @ 11:44pm

Fixed bug for vampire count: handgunners and crossbowmen recruitable with a von Carstein bloodline lord

Update: 18 Jan, 2022 @ 11:14pm

Fixed several issues with Wood Elves
- Generic eternal guards with Anmyr banners
- Deepwood scouts from Wildwoods had Switshiver stats, but cost and icon of regular arrows
- Several missing names
- Glade Riders with spear had inconsistent recruitment (ie not recruitable in the correct regions)

Update: 17 Jan, 2022 @ 9:25pm

Fixed a small error with Wood Elves: hawk riders were recruitable with builbing level 1 and 2 instead of level 2 and 3.

Update: 2 Jan, 2022 @ 9:54pm

Fixed knight encarmine officer, who was holding his second sword like a staff, by the blade

Update: 29 Dec, 2021 @ 10:01am

Fixed incorrect global capacity for Rotting Leviathan
Fixed the DEF vaul's Anvil landmark (it had 5 levels in a settlement level 3)