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There are different colours for icon:
- blueish (metal) for the chaff units (like goblin spearmen, skinks,, peasant bowmen, knight errant)
- white (silver) for the core units (like orc boyzs, sauraus warrior, knight of the realm)
- Beige (bronze) for the good units (like questing knights)
- Yellow (gold) for the best units (like grail knights)
- Orange with outline for heroes.
As before, there is an outline to show special attack (poison, fire, magical), and different icon for shielded/unshielded variants.
Plus "@Steph_effect_bundles_climates__.loc" and "@Steph_climate_settlement_climate_types__.loc" in text folder.
You also need all the images in "ui/campaign ui/climate types", and "ui/campaign_ui/city_info_bar", the last one is to get bigger icon.
I think that's it
The main problem with banner is the engine doesn't allow for faction specific banner easily. So you need more generic symbols on them. To really have specific banners as you can find in SWORD, you need a full regional recruitment mechanism.
About resolution, I indeed reduced a bit some resolutions. When testing, I found it's not that noticable unless you zoom a lot, which you seldom do in battle IMO. From a "normal gameplay distance", I think you can't tell the difference, and this reduces the size of the mod, but also memory usage, by 4. Since I have a lot of new textures, I think it's an acceptable compromise to keep performances.
Also, some shields are made from existing pictures, which are already increased to fit with this "low" resolution, and would be even more if I used the standard one. Global quality may not been better.
This fixes at the same time several small copy/paste errors or typos, where the stats were incorrect.
Let me know what you think of this new system!
Hence the no voice for Knignts of Morr
https://drive.google.com/file/d/13OEi-YX8T2WX0CGV7GwT8npeSMpyXrVD/view?usp=sharing
And now something new is broken with the Monastry, only level 4 is shown and the others have disappeared:
https://drive.google.com/file/d/1CaU53ypxHxE88clnRYAQeM4UPLb44DMA/view?usp=sharing
Another thing, in Fyrus you can build a level 4 Monastry of Origo, but only a maximum of level 3 buildings are possible in the settlement.
https://drive.google.com/file/d/1-n2DEEAsOLKCDNDtLPE-LgRtQzas-npd/view?usp=sharing
https://drive.google.com/file/d/1G8moZdHgMtoBd3IpWKZjhutfvPCH3FDB/view?usp=sharing
And Naggarond has a wrong faction uniform colour, they all pink and green.
https://drive.google.com/file/d/1ZXDlY5V1Ko2zTU-IJZXATOfYYP70ExTH/view?usp=sharing
https://drive.google.com/file/d/1iUpk293Yg7jeMrukfvGgSUrNmWDVha5B/view?usp=sharing
https://drive.google.com/file/d/1WPWNHqf1AFI8ysd0u1RnKlZCvBJm7rJw/view?usp=sharing
Bastonne yeomen: spelled them yeomon.... Fixed
Knight Origo : fixed
Beastmen shaman: when I updated the mod, I added all unit with DLC17 inside.... And they have twa instead (for total war access). Fixed.