Garry's Mod

Garry's Mod

Deathrun Portal
Showing 1-9 of 9 entries
Update: 21 Jan, 2019 @ 7:09pm

01/22/2019 Final Update with some fixes about soundscapes, exploits and wrong materials application. Add new details, ambient sounds, and reworked Incinerator Specs Zone.

Update: 5 Aug, 2018 @ 10:47am

08/05/2018 Packing Nodegraph into the map and last update of the day i hope plz

Update: 5 Aug, 2018 @ 10:20am

08/05/2018 Fixing soundscapes and glass_refract texture packing

Update: 5 Aug, 2018 @ 9:47am

08/05/2018 Just a simple update to remove Node Graph Rebuilding loop when you launch the map ( Hunt Down the Node Graph part 2 )

Update: 5 Aug, 2018 @ 3:44am

08/05/2018 Add reflections using env_cubemaps, fixing soundscapes, new ambient sounds and add some new details ( don't expect too much about it )

Update: 4 Aug, 2018 @ 5:03am

08/04/2018 - Back to old version because of some issues with shadows and lightning on the newest version

Update: 31 Jul, 2018 @ 10:57pm

08/01/2018 - Increasing visibility on trap 2 observation zone, new timer delay for the anti afk trigger ( 30 > 60 ) TPs improvement, and reducing Light Spot intensity on trap 12 observation zone

Update: 31 Jul, 2018 @ 1:16pm

07/31/2018 - Add a doors fix to prevent player to blocking them

Update: 31 Jul, 2018 @ 9:03am

07/31/2018 - Inital version