STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
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Update: 15 Jul, 2022 @ 1:04pm

HOTFIX 11

- CSA crash when loading save games resolved
- Darksaber removed from skirmish
- XTS Container Transport size corrected

Update: 9 Jul, 2022 @ 3:25pm

HOTFIX 10

- Resolves crash to desktop issue when loading saves in Rise of Caedus

Update: 4 Jul, 2022 @ 5:56am

HOTFIX 9:

- Micro faction crash should be resolved. This has changed spawning probabilities and made raid fleets and civilians more likely to appear, for now
- Container Transport now has correct model
- Cronal’s ISD’s now have correct affiliation text
- Removed instance of two Underlords spawning for Scavengers in raid fleets
- Resolved issue of Cronal’s Storm Escort and ISDs not spawning any fighters
- Grand Admiral Makati’s tooltip has been corrected
- Scavengers’ Valor now deploying 12 squadrons
- Skipray tooltip corrected
- Confederation IRD-A and Warlord tooltip added
- StarViper can now use hunt for enemy ability
- Viraxo Lucrehulk now has correct tooltip
- Reactivated Droids’ Recusant now has correct tooltip
- Reactivated Droids C-9979 now has correct tooltip
- Smuggler YT-1300 now has tooltip description
- Missing Mandalorian retreat text added
- Oristrom structure slot issue resolved
- Lucrehulk battleship power to weapons power re-balanced

Update: 2 Jul, 2022 @ 5:26am

HOTFIX 8. Bug-fixes:

- Raptor Trooper invincibility bug resolved
- Voxyn invincibility bug resolved
- Tooltip corrections for Captain Angela Krin and Marauder
- Faulty Hailfire death clone removed
- Misc CSA affiliation text removed from some land units

Update: 1 Jul, 2022 @ 2:40pm

WHAT’S NEW IN V1.31

- Recombined mod for the full TOTAL WAR-style experience with 18 playable factions, 45 galactic conquests (and more of both on the way)

- The Mandalorian Clans, Maw Irregular Fleet and Killik Hives are now playable

- The DYNAMIC GALAXY PROJECT PHASE ONE: Chance Encounters. The Galaxy is populated by civilians, smugglers, corporations, pirates, raid fleets, gangsters and more. Now you will have the chance, or risk, of encountering them in battle. Some will help you, some will fight against all sides.

- Non-playable micro-factions you might encounter include Black Sun, the Zann Consortium, scavengers, pirates, minor warlords like Lord Cronal’s raiders or Lumiya’s forces, the mysterious Far Outsiders, the Smugglers’ Alliance and more…

- The CSA are now playable in the Age of Legends: Rise of Caedus expansion pack

- Total rework of the Corporate Sector Authority's space roster to add full tech progression. This includes several new units: IRD Starfighter, Etti Light Transport, Etti Light Cruiser, GX1 Short Hauler, T-wing, Skipray 24r, A-10 Interceptor, Toscan 8-Q, Tagge MinEx, Lucrehulk carrier refit, Tagge Battlecruiser MK II, Strident II, Nebulon-B ECM/tender refit, Assault Frigate MK II, Invincible MK I and II (with new lore-accurate model)

- All space maps have been replaced and visually overhauled, with high quality low orbit planets and massive detail for orbital structures, new props and containers

- The Galactic Empire, Dark Empire and Imperial Remnant are now unique factions (and you can play as one against the other in skirmish). They consequently spawn different, time and faction-specific garrison units from starbases and ground structures depending on era

- Owool Heavy Interceptor added to the Jedi Coalition, along with a Jedi-piloted version equipped with Shadow Bombs, and Lowbacca as a squadron leader/space hero (thanks to Farseer for making it, and all who donated on Ko-fi to fund the model!)

- Many new ship types for the Micro Factions to give them each unique units: Cargo Ferry, L-2738, Underlord, Wrecker, Container Transport, TIE Heavy Bomber, B-Ceptor, Y-Raven, Razor Fighter, Interceptor I and IV, Aggressor-class Star Destroyer, Recusant Black Sun variant, Munificent (and Black Sun variant), Providence (and Black Sun variant), Vulture Droid, Lucrehulk battleship, Lucrehulk interdictor/fleet support

- Marauder model replaced and weapons uprated, with new ability

- Some new land maps added

- Lag reduction in galactic mode thanks to the Company Spawner system (credit to MaxiM)

- Bug fixes

- More playable factions in existing campaigns: CSA now playable in Tingel Arm Patrol GC, Maw Irregular Fleet playable in Balance Point and the The Hutt Underground, Mandalorian Clans playable in Balance Point and the Rise of Zsinj, Killik Hives are now playable in Chiss Civil War, Ascendant Powers, and Empire on the Fringes

- All factions how have the name of their political entity instead of just their species: Yuuzhan Vong Empire (instead of "Yuuzhan Vong"), Hutt Cartel (instead of "Hutts") etc.

- Fenn Shysa as a new Mandalorian hero

NEW CREDITS
Jeroen/Gaukler for low orbit and other new planets/shaders
Farseer for the Owool interceptor
Sly442 for new ship models
Rebelmoon and Sithsherald for new Ugly fighter model
Phoenix Rising for new land maps

Update: 1 Jul, 2022 @ 2:25pm

Update: 1 Jul, 2022 @ 2:15pm

Update: 1 Jul, 2022 @ 12:24pm

Update: 1 Jul, 2022 @ 11:45am

Update: 1 Jul, 2022 @ 11:03am